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Vertices Angle and RGB Mesh Shader


Rekindled Phoenix
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I'm looking for two types of shaders:

 

- RGBA technique (GuildWars2 armor dyes, Overgrowth armor/fur)

- Multiple textures that are determined by vertices angle

 

Shadmar's Splatter-RGB Technique

 

Josh's Gradient RGB Technique

 

Shadmar's One-texture Snow

 

I've seen a handful of examples, though they are not in the Website Assets or in the Shaders.pak files. Since I'm showing off a demo within two weeks, I can't wait until LE3 is released.

 

Does anyone have something like that for LE2? Josh or Shadmar?

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  • 3 weeks later...

Shadmar has recently stated that he's currently busy working on another project but will hopefully be back and contributing again soon. I'm guessing that's probably why you've had no response to this.

 

You could try the direct approach and sent him a private message.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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Mat example :

 

color=1,1,1,1
texture0="abstract::rgb2tx_blendmap.dds"
texture1="abstract::rgb2tx_red.dds"
texture2="abstract::rgb2tx_green.dds"
texture3="abstract::rgb2tx_blue.dds"
texture4="abstract::rgb2tx_alpha.dds"
shader="abstract::mesh_diffuse_bumpmap_rgba2tx.vert","abstract::mesh_diffuse_bumpmap_rgba2tx.frag"
shadowshader="abstract::mesh_shadow.vert"
blend=0

 

Shaders attached, the mesh.frag might be a mess of misc wip stuff.. but the RGBA2TX preprosessor directives are the ones used.

rgba2tx.zip

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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Thanks for posting this shadmar, I'd certainly like to play with this a bit. Your initial screenshots looked very impressive. I will credit you for sure should I end up using any of your shaders :)

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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