Rekindled Phoenix Posted January 6, 2013 Share Posted January 6, 2013 I'm looking for two types of shaders: - RGBA technique (GuildWars2 armor dyes, Overgrowth armor/fur) - Multiple textures that are determined by vertices angle Shadmar's Splatter-RGB Technique Josh's Gradient RGB Technique Shadmar's One-texture Snow I've seen a handful of examples, though they are not in the Website Assets or in the Shaders.pak files. Since I'm showing off a demo within two weeks, I can't wait until LE3 is released. Does anyone have something like that for LE2? Josh or Shadmar? Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted January 27, 2013 Author Share Posted January 27, 2013 Really? Several gallery images and then not even a tutorial? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 27, 2013 Share Posted January 27, 2013 Shadmar has recently stated that he's currently busy working on another project but will hopefully be back and contributing again soon. I'm guessing that's probably why you've had no response to this. You could try the direct approach and sent him a private message. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted January 27, 2013 Author Share Posted January 27, 2013 Dang. Well I have sent him messages in the past, so hopefully he'll be able to get around to it. I've also seen Josh post an image that's possibly using the same technique, unless he's saving that for LE3. Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 28, 2013 Share Posted January 28, 2013 Hi, sorry Rekindled, I thought I already posted that shader somewhere. But I guess I didn't, I will send it to you when I get home later today. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted January 29, 2013 Share Posted January 29, 2013 Mat example : color=1,1,1,1 texture0="abstract::rgb2tx_blendmap.dds" texture1="abstract::rgb2tx_red.dds" texture2="abstract::rgb2tx_green.dds" texture3="abstract::rgb2tx_blue.dds" texture4="abstract::rgb2tx_alpha.dds" shader="abstract::mesh_diffuse_bumpmap_rgba2tx.vert","abstract::mesh_diffuse_bumpmap_rgba2tx.frag" shadowshader="abstract::mesh_shadow.vert" blend=0 Shaders attached, the mesh.frag might be a mess of misc wip stuff.. but the RGBA2TX preprosessor directives are the ones used. rgba2tx.zip Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 29, 2013 Share Posted January 29, 2013 Thanks for posting this shadmar, I'd certainly like to play with this a bit. Your initial screenshots looked very impressive. I will credit you for sure should I end up using any of your shaders Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted February 2, 2013 Author Share Posted February 2, 2013 Wow thank you, I will test this later this weekend! Quote Link to comment Share on other sites More sharing options...
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