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Data serialising and encryption


AggrorJorn
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I recommend against serialization.

  • There's always data you don't want to include, or data that doesn't translate well.
  • Your class structure WILL change and invalidate all your serialized data.

 

Just write your save routine and decide what data is important. Don't look for a magic routine to make life easier.

 

</offsoapbox>

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Your class structure WILL change and invalidate all your serialized data.

This is a very real and serious drawback with serialization as a save mechanism!

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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