you Posted January 7, 2013 Share Posted January 7, 2013 Hello, I was looking over the video tutorial on setting up a "Character Controller". In the video it is mentioned that Rotation will be affected/stopped while the Controller is Airbourne or Sliding down a slope. Is this completely built into the controller, or is it possible to remove this behaviour from the Controller? Thanks. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 7, 2013 Share Posted January 7, 2013 That doesn't make sense to me. Rotation is just an angle used to transform the move and strafe values into a global vector. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
you Posted January 7, 2013 Author Share Posted January 7, 2013 Alright, I must have misunderstood something. EDIT: Yeah I did, it is Direction which is affected and not Rotation.. dumb me, rotation has nothing to do with being airbourne lol sorry. Anyway, I just like to say how happy I am to see this engine still being developed, the framework seems so simple, efficent, and it's the only thing I can compare to the legacy TV3D's simplicity. I was here several years ago, but I didn't dare to make a purchase because of all the engines I've seen which just died out. But now I will happily make a purchase Quote Link to comment Share on other sites More sharing options...
Josh Posted January 8, 2013 Share Posted January 8, 2013 Why stop at one? There was a lot more 3d engines in the past. TV3D is one I forgot about. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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