karmacomposer Posted January 7, 2013 Share Posted January 7, 2013 I recently downloaded the latest version of 3DWS from Leadwerks and installed it. Now that it can export to .gmf it makes it a very important tool for me. I created a simple corridor and textured it with my own textures and one that was included with 3DWS. So, there are a total of two to three textures. I exported to .gmf and opened the Leadwerks editor. I dragged and dropped the corridor and all I got was a 100% white object. I fixed it. Exporting from 3DWS to .x format and then bringing that into UU3D and exporting as .gmf fixed it. Now - SCALE. It's just too darn big. However, if I wanted it to be that big, what texture size would work? 4096x4096? What is the largest texture size Leadwerks can handle? How do I get the bump and normal map to show up in Leadwerks? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
macklebee Posted January 7, 2013 Share Posted January 7, 2013 You do not have to export to X from 3dws to UU3D then to gmf... you obviously are doing something wrong. My guess is that you did not make a material file for your textures in LE which is why no texture was assigned to the model initially. But UU3D creates default material files when you export which is why you saw them now. And the scale from 3dws to LE is 128:1. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted January 7, 2013 Share Posted January 7, 2013 Not to bang on about a dead horse, but in Leadwerks 3 you can open a model in the built-in model editor, drag a material file onto it, then resave it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
karmacomposer Posted January 7, 2013 Author Share Posted January 7, 2013 You do not have to export to X from 3dws to UU3D then to gmf... you obviously are doing something wrong. My guess is that you did not make a material file for your textures in LE which is why no texture was assigned to the model initially. But UU3D creates default material files when you export which is why you saw them now. And the scale from 3dws to LE is 128:1. Hmmm. 128 to 1. So in 3D WS it's 128 times larger than in LE. How do I scale 128 down in LE? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
macklebee Posted January 7, 2013 Share Posted January 7, 2013 due to issues with newton bodies with scaling in LE2, i would suggest that you just either create your objects to scale in 3dws to begin with, or worse case use uu3d to scale it down... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted January 7, 2013 Share Posted January 7, 2013 Hmmm. 128 to 1. So in 3D WS it's 128 times larger than in LE. How do I scale 128 down in LE? Mike That's by design. 3D World Studio uses a larger scale because everything is built around texture mapping sizes. Leadwerks Engine assumes a scale of 1 unit=1 meter. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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