Josh Posted December 30, 2009 Share Posted December 30, 2009 There's an update available now. This compiles the Framework commands into the main engine so that Lua can access the entire framework command set. C++ programs will now more closely resemble the results you see in the editor, because water, sky, and other settings can be controlled with Lua and any programming language. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
niv3k Posted December 30, 2009 Share Posted December 30, 2009 sounds sexy. i had my dad buy the upgrade to 2.3 and lua programming book so waiting on that lol i have a feeling that games are now going to come to life, faster, and easier with scripting. Quote Link to comment Share on other sites More sharing options...
Scott Richmond Posted December 30, 2009 Share Posted December 30, 2009 Fantastic work Josh. Nothing better than consolidating codebases to make things more efficient and simpler. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
Laurens Posted December 30, 2009 Share Posted December 30, 2009 Framework in C#. Yay! Thank you so much Josh! Quote Link to comment Share on other sites More sharing options...
fuego Posted December 30, 2009 Share Posted December 30, 2009 Woohooo! That was the biggest thing I expected to happen, but I did not expect it to come that fast! Now I don't have to bother with Visual Studio or stuff, after some amount of work, I will be able to do everything on the engine at real time! I think this is fantastic. Quote Link to comment Share on other sites More sharing options...
Canardia Posted December 30, 2009 Share Posted December 30, 2009 example02.lua doesn't work Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted December 30, 2009 Share Posted December 30, 2009 example02.lua doesn't work it does work when ran from the editor... but then you get that annoying double editor screen... and it also works outside of the editor if ran just from the standalone script editor without having the LE editor open, but you have to change one line: camera=fw.main.camera to camera=fw.Main.camera Apparently another issue with lua being case sensitive. but if you try to run it again with the editor open, then you have to change it back to the lower case version. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
AndyGFX Posted December 30, 2009 Share Posted December 30, 2009 LUA Layer Commands: GetFrameworkLayer(mode) GetLayerCamera GetLayerWorld doesn't work too. Quote [HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64 [sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx Link to comment Share on other sites More sharing options...
macklebee Posted December 30, 2009 Share Posted December 30, 2009 wouldn't those just be captured by whatever layer you set... so don't use GetFrameworkLayer anymore, but use fw.transparency.world, fw.main.world, fw.transparency.camera, fw.main.camera, etc... just a guess though. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted December 30, 2009 Author Share Posted December 30, 2009 Finishing the framework docs today... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gordonramp Posted December 30, 2009 Share Posted December 30, 2009 At last, I'm able to access the Framewerk with Lua. Looking forward to the docs Josh. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
AndyGFX Posted December 30, 2009 Share Posted December 30, 2009 I found where was problem. Because LUA is case sensitive and I had wrong class/properties name of framework ( Josh fix naming to same for all languages). Now my ActionSnake works again. Today will be updated on my server. Quote [HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64 [sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx Link to comment Share on other sites More sharing options...
macklebee Posted December 30, 2009 Share Posted December 30, 2009 I found where was problem. Because LUA is case sensitive and I had wrong class/properties name of framework ( Josh fix naming to same for all languages). Now my ActionSnake works again. Today will be updated on my server. looking forward to it... quick question tho, what files do we need to add to get the program to work? anyway of providing an executable? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
AndyGFX Posted December 30, 2009 Share Posted December 30, 2009 looking forward to it... quick question tho, what files do we need to add to get the program to work? anyway of providing an executable? Which program? Quote [HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64 [sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx Link to comment Share on other sites More sharing options...
macklebee Posted December 30, 2009 Share Posted December 30, 2009 Which program? ActionSnake LUA Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
AndyGFX Posted December 30, 2009 Share Posted December 30, 2009 ActionSnake LUA Extract to LE 2.3 SDK folder and execute RunActionSnake.bat file. Quote [HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64 [sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx Link to comment Share on other sites More sharing options...
Scott Richmond Posted December 30, 2009 Share Posted December 30, 2009 Finishing the framework docs today... That's even better news! After all this crazy new stuff in 2.3 I think we need some decent doco. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
saboteur Posted December 30, 2009 Share Posted December 30, 2009 There is a little problem when using HDR+DOF. Tested with NVIDIA GTX 260. Quote WINDOWS 10 - UBUNTU 20.04 - [iNTEL i5-3330] [16GB RAM] [NVIDIA GTX 1050ti] Link to comment Share on other sites More sharing options...
Josh Posted December 30, 2009 Author Share Posted December 30, 2009 Something similar to this was seen in beta testing. It was solved by clamping some values...just need to find out exactly where. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
L B Posted December 31, 2009 Share Posted December 31, 2009 Starting C# implementation. Quote Link to comment Share on other sites More sharing options...
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