fumanshoo Posted January 13, 2013 Share Posted January 13, 2013 Is there a way to add more than one texture to a single object in the Editor? If so, does it have to do with the class script stuff? I kind of expect that you add a new "Appearance" line or something... Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted January 13, 2013 Share Posted January 13, 2013 Yes you can but I think not in the editor.You can make selections in your modelling program for a single mesh and attach materials to that. Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted January 13, 2013 Author Share Posted January 13, 2013 ok, and am I able to do things like character:Paint(material) character:Paint(material2) doing it with code in the Script Editor might be easier. I guess I should have titled this "MORE MATERIALS" because I need to add more than one material to my character... Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted January 13, 2013 Share Posted January 13, 2013 How do you want to add more than 1 material to a character which only needs 1 material ?? When you exported your character with more than 1 material, you don't have to paint the mesh via script, only create material files with the name your materials had in the modelling programm ( or use converters like UU3D for automatic..) Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted January 13, 2013 Author Share Posted January 13, 2013 It is just a test. I have all of the materials bunched into one bitmap, but one of the textures that I bunched into the image is a little messed up ( which I can easily fix ) but I just want to see if I can add it to another bitmap instead. Quote Link to comment Share on other sites More sharing options...
paramecij Posted January 13, 2013 Share Posted January 13, 2013 Basicaly you can have only 1 material per surface (which is a group of triangles) and you can have multiple surfaces in a mesh, and multiple meshes in a model. So you can target and paint a single surface, the whole mesh(and all it's surfaces) or whole model (and all sub meshes it contains) both in code and script. So if your mesh consists of only 1 surface you can have only one material assigned to it. - you can easily check that out in the modelviewer. -edit: or you could create a shader that blends additional textures based on uv's or whatever you can think of, you can assign textures to a material and send shader values from script 1 Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted January 13, 2013 Author Share Posted January 13, 2013 Ok, thank you. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.