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Creating a .DDS Glass Texture With Alpha.


Mince
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Hi there, I'm making a Game in Leadwerks 2.3 and am having trouble making my Glass.DDS transparent

 

I am using Photoshop CS5 with the N-vidia DDS Plugin

I Edited the .PNG file adding an Alpha Channel. I then Made the Whole alpha channel black and then exported it as a DXT5 (Reccomended) and In the game it is not Transparent.

 

I Also generated Mip Maps in the plugin and Tried flattening the image also. Still it doesn't work.

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