VicToMeyeZR Posted December 30, 2009 Share Posted December 30, 2009 I am trying to find the command to load a 2D image... I see there is Draw...... for drawing shapes, etc., but if you just want to load a 2D image, how would you do that? Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
macklebee Posted December 30, 2009 Share Posted December 30, 2009 LoadTexture to load texture DrawImage to draw loaded texture Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted December 30, 2009 Author Share Posted December 30, 2009 yeah, I was trying that one, and I just get access violation. Maybe my format... I tried a PNG. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
macklebee Posted December 30, 2009 Share Posted December 30, 2009 yeah, I was trying that one, and I just get access violation. Maybe my format... I tried a PNG. could be... just remember to load the dds first then draw it Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted December 30, 2009 Author Share Posted December 30, 2009 ok, so bottomgui=LoadMaterial("abstract::DDS") DrawImage(bottomgui,0,0,1024,32) kind of like that? Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Rick Posted December 30, 2009 Share Posted December 30, 2009 yeah, I was trying that one, and I just get access violation. Maybe my format... I tried a PNG. Yeah, I think it has to be a dds file. Try: bottomgui=LoadTexture("abstract::myimage.dds") DrawImage(bottomgui,0,0,1024,32) And make sure it's right before the Flip() command or inside a flip hook. Quote Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted December 30, 2009 Author Share Posted December 30, 2009 perfect. Thank you rick. Not sure why I was putting LoadMaterial. lol yes function DrawOverlay() SetBlend(1) bottomgui=LoadTexture("abstract::Bottom.dds") DrawImage(bottomgui,0,736,1024,32) SetBlend(0) end AddHook("Flip",DrawOverlay) ahh, the beginnings of my HUD. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted December 31, 2009 Author Share Posted December 31, 2009 I know it ain't much, but its a lot for me. (Good thing I got a good 2D designer on my side. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
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