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Mouse Picking Object


Rick
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So I'm thinking about making an object that handles mouse picking. I'm trying to make the object pretty generic, but obviously it won't make everyone happy. The ideas I'm looking for are the behavior of mouse picking objects. Here is what I can come up with and I'm curious of others you can think of.

 

 

Object disappears instantly from the world and put into some kind of inventory system

Object disappears after a progress bar is complete and put into some kind of inventory system

Object stays in the world and is placed in front of the player (something like portal)

 

 

You would make the player the target of this object so it knows what to do inventory wise.

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So I'm thinking about making an object that handles mouse picking. I'm trying to make the object pretty generic, but obviously it won't make everyone happy. The ideas I'm looking for are the behavior of mouse picking objects. Here is what I can come up with and I'm curious of others you can think of.

 

 

Object disappears instantly from the world and put into some kind of inventory system

Object disappears after a progress bar is complete and put into some kind of inventory system

Object stays in the world and is placed in front of the player (something like portal)

 

 

You would make the player the target of this object so it knows what to do inventory wise.

that is great news rick your just making the infintroy that i need for my game. <_< thx

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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