02arnoldj Posted February 13, 2013 Share Posted February 13, 2013 Got payslip Today money should be in bank for LE2&3 in couple days!! This Engine has rejuvenated us, were like a big kids again. Bullet.Lua And Message! The bullet checks the next position is empty until it hits something. If we wanted to store what it hit what do we reference? also can we check to see if the hit something can except messages? and how to send a int or float value as a message? We made some blocks, that if receive a message shot will play a ouch.ogg if they get shot twice they free them selves. ideally we want to pass bullet distance traveled as the message. Thanks again for all your help guys!!, thanks to you, us two Outcasts are catching up !! Quote Link to comment Share on other sites More sharing options...
Mince Posted February 13, 2013 Share Posted February 13, 2013 This must relate to all, looking at Furious Frank and LECP. With this info Anyone can add bullet hit sounds to oildrum glass well anything really. also relating to bullet.lua> How come if you shoot oildrum the added force takes effect, but the force is not added to crawler? Quote Link to comment Share on other sites More sharing options...
Mince Posted February 13, 2013 Share Posted February 13, 2013 We got a minigun and its fun blasting doors and drums about. We made each gun have different bullet force. Mini Gun to has 2000 rounds per clip and fire every 30ms. You goto have a go, LOL We would share it and scripts but waiting to become full members! Quote Link to comment Share on other sites More sharing options...
Mince Posted February 13, 2013 Share Posted February 13, 2013 model=GetMeshModel(pick.entity) model:AddForceAtPoint( bulletforce, pick.position ) Is crawler a model:Mesh ??? Quote Link to comment Share on other sites More sharing options...
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