Mince Posted February 14, 2013 Share Posted February 14, 2013 We Get Violation code, AND IT SHUTS DOWN. Please help. I have this code added into my bullet.lua and use the pick it does just before terminating its self with a emitter. --Add Decal This bit at tob of bullet.lua bulletholemat = ("abstract::bulletholemat.mat") bullethole=CreateDecal(pick.surface,TFormPoint(pick.position,nil,pick.entity), 5.0/16.0,30) EntityParent(bullethole,mesh,0) PaintEntity(bullethole,bulletholemat) AddMesh(bullethole, pick); FreeEntity(bullethole) Quote Link to comment Share on other sites More sharing options...
Josh Posted February 14, 2013 Share Posted February 14, 2013 Make sure bullethole isn't NULL. That function may return NULL if nothing could be created. Also, what is pick in that code? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Mince Posted February 14, 2013 Author Share Posted February 14, 2013 pick is the bullet.lua`s pick Quote Link to comment Share on other sites More sharing options...
Josh Posted February 14, 2013 Share Posted February 14, 2013 That's not an entity. Use pick.entity. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Mince Posted February 14, 2013 Author Share Posted February 14, 2013 Easy when u know how. Thanks Josh i got Decals!!! 1 Quote Link to comment Share on other sites More sharing options...
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