02arnoldj Posted February 14, 2013 Share Posted February 14, 2013 Hello again all! Im trying to export a gun ive added a bone to in order to Animate a part of the gun only. I get this error when exporting it to .FBX format " One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects: -Bone01 " Ive added the bone where i need it, then added the Skin Modifier to the section of the gun to be animated. Set the animation and tried to Export. Im not too sure on a Perpendicular Axis?? HEEEEEEEEEEEELp lol! Quote Link to comment Share on other sites More sharing options...
gamecreator Posted February 15, 2013 Share Posted February 15, 2013 I suggest using Google first for these general (non-Leadwerks specific) problems. I found this as one of the results, which seems helpful: http://area.autodesk...-matrix-support Quote Link to comment Share on other sites More sharing options...
02arnoldj Posted February 15, 2013 Author Share Posted February 15, 2013 I did that thanks mate. Its an error with Resizing the bone, or you can reset Transform and Scale in the Hierarchy. Neither of which actually worked Quote Link to comment Share on other sites More sharing options...
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