gothboiclique Posted March 29, 2021 Share Posted March 29, 2021 Hi, say I have a barrel (just using the built in prefab). I want the object to fall on the ground when it is in the air but I don't want the barrel to fall on its side. How can I prevent rotation of this object from physics? Thanks! Quote Link to comment Share on other sites More sharing options...
reepblue Posted March 29, 2021 Share Posted March 29, 2021 You could modify the slider script to apply gravity force on the object at start and once the object collides with the world, you release the joint. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted March 30, 2021 Solution Share Posted March 30, 2021 A slider joint can be used to make the object go straight up and down. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gothboiclique Posted March 30, 2021 Author Share Posted March 30, 2021 Both of these appear to be good ideas, I will try to implement them soon! Thank you for your help. Quote Link to comment Share on other sites More sharing options...
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