havenphillip Posted April 3, 2021 Share Posted April 3, 2021 Ok I got it working. No script needed. Just slap it on an object. Works with posteffects now and no crazy watermode acrobatics. It's a repurpose of the Leadwerks soft particle shader. I set the material settings to blend mode:Alpha, uncheck cast shadows, check two-sided, check depth test, uncheck depth mask, check z-sort, check pick mode. forcefield.zip 5 Quote Link to comment Share on other sites More sharing options...
reepblue Posted April 3, 2021 Share Posted April 3, 2021 Glad you figured this out, it's really cool. I'm most likely going to modify this for my cleansers. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
khotan Posted April 7, 2021 Share Posted April 7, 2021 Nice effect ! I like it 1 Quote Link to comment Share on other sites More sharing options...
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