Mince Posted February 18, 2013 Share Posted February 18, 2013 We want to move our charters with forces rather than Placing them, this will enable our characters to be pushed back by the bullet forces and explosions. Please help? Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 18, 2013 Share Posted February 18, 2013 You need to put a physics hull made out of physics boxes around the player controller. Then you can apply force to the physics hull. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Rick Posted February 18, 2013 Share Posted February 18, 2013 @Mince Doing this will make moving your characters more complicated than using the Character Controller already provided. Something to consider might be using the built in Character Controller for moving around, but when something happens that you want to use forces for, you can disable the Character Controller, and then enable other physics objects that are parents to the model and then apply physics. This can give you the best of both worlds. 1 Quote Link to comment Share on other sites More sharing options...
Mince Posted February 20, 2013 Author Share Posted February 20, 2013 Thanks Rick, but that really wont work for the desired effects, as the forces need to continue through so many frames. We come a long way with lua; from no-where to a full but basic AI & Animation control. really tho I think we need to use c++. One thing we found with LUA is it runs differently different times, sometimes crashing editor sometimes not.>>really wired. We will share all our models and examples when we can upload here so you can try yourself. Do you find problems with LUA? Especially with playing sounds!! Quote Link to comment Share on other sites More sharing options...
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