khotan Posted April 10, 2021 Share Posted April 10, 2021 Can mixing to call Opengl in Leadwerks for more control ? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 10, 2021 Share Posted April 10, 2021 Not in any easy way. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
khotan Posted April 10, 2021 Author Share Posted April 10, 2021 Ok, even if it is not easy I am looking for it to integrate in... Any example to access OpenGL with Leadwerks, please ? How to access for polygon with glBegin()/glEnd()? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 10, 2021 Share Posted April 10, 2021 I suggest using Ultra App Kit if you want to learn basic OpenGL. Adding new code into the LE renderer and having it do anything meaningful is not very feasible: https://www.ultraengine.com/learn/CPP/OpenGL Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
khotan Posted April 10, 2021 Author Share Posted April 10, 2021 Great ! So Ultra Aplp Kit can work with LE and OpenGL for what I read from documentation ? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 10, 2021 Share Posted April 10, 2021 Yes, that is correct. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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