Slastraf Posted April 18, 2021 Share Posted April 18, 2021 I have issues importing a very simple model. If I apply baked textures from blender spots on the model will be black. Also UV's will not be the same as in blender. Also when applying a material with animation shader the model will disappear. This is the blender view (sorry for gore-ish) Above the leadwerks view. Major black spot on top and also completely misaligned UV's. As I said, with animation shaders it will just disappear. I also needed to make three copies of the fbx until it was imported without random holes in the mesh. spiderTex.mat spidertorso.mdl.meta spiderTorso.fbx spiderTorso.mdl spider_ver4.mdl Quote Link to comment Share on other sites More sharing options...
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