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Glitched UV maps and Materials


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I have issues importing a very simple model.
If I apply baked textures from blender spots on the model will be black. Also UV's will not be the same as in blender.
Also when applying a material with animation shader the model will disappear. This is the blender view (sorry for gore-ish)
b.PNG.f21632cd1f478a5e99ec580cc62322e0.PNG a.thumb.PNG.f12dca4da3c1bbb4b95f71154a22c7eb.PNG
Above the leadwerks view. Major black spot on top and also completely misaligned UV's.
As I said, with animation shaders it will just disappear. I also needed to make three copies of the fbx until it was imported without random holes in the mesh.
c.thumb.PNG.ca4201c2672405cbf34588bf0f1a2b26.PNG
 

spiderTex.png

 

spiderTex.mat spidertorso.mdl.meta spiderTorso.fbx spiderTorso.mdl spider_ver4.mdl

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