Slastraf Posted May 2, 2021 Share Posted May 2, 2021 make a new script Script.first = nil --entity Script.second = nil --entity function Script:Start() if self.second == nil then System:Print(">> second is nil") end end now drag two random things in each slot of the Script tab and run the game, nothing will happen. then click on the red x of "first" so it will disappear. Now for some reason, second will be nil when you run the game again. I don't know if it has some more details for reproduction but I think this should be enough. Quote Link to comment Share on other sites More sharing options...
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