aiaf Posted June 25, 2021 Share Posted June 25, 2021 2 suggestions here: to have tooltips for some of the widgets (buttons etc). example of string internationalization with UAK (some foreign alphabet + fonts) 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Josh Posted June 26, 2021 Share Posted June 26, 2021 Yes, I want to have a simple tooltip that can be set with just a line of text, but I also plan to have the ability to retrieve the tooltip window so you can add text or images and make a custom "detail view" that pops up when you hover over items. 2 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted July 13, 2021 Share Posted July 13, 2021 class TooltipInfo : public Object { public: shared_ptr<Widget> target; shared_ptr<Widget> tooltipWidget; }; enum class TooltipState { Pending, Show, Showing, Hiding, Hide, }; class TooltipService { static vector<shared_ptr<TooltipInfo>> _tooltipInfos; static bool _initialized; static TooltipState _state; static shared_ptr<Window> _window; static shared_ptr<Interface> _ui; static bool Enter(const Event&, shared_ptr<Object>); static bool Leave(const Event&, shared_ptr<Object>); static bool Tick(const Event&, shared_ptr<Object>); static void Init(); static shared_ptr<Timer> _timer; static shared_ptr<TooltipInfo> _activeWidget; static int _timerstart; static void ShowTooltip(shared_ptr<TooltipInfo> widget); static void HideTooltip(); public: static void RegisterTooltip(shared_ptr<Widget> target, shared_ptr<Widget> tooltipControl = nullptr); }; vector<shared_ptr<TooltipInfo>> TooltipService::_tooltipInfos = vector<shared_ptr<TooltipInfo>>(); bool TooltipService::_initialized = false; shared_ptr<TooltipInfo> TooltipService::_activeWidget = nullptr; shared_ptr<Timer> TooltipService::_timer = nullptr; int TooltipService::_timerstart = -1; TooltipState TooltipService::_state = TooltipState::Pending; shared_ptr<Window> TooltipService::_window = nullptr; shared_ptr<Interface> TooltipService::_ui = nullptr; bool TooltipService::Tick(const Event& ev, shared_ptr<Object> obj) { if (_state == TooltipState::Show && (Millisecs() - _timerstart) > 500) { ShowTooltip(_activeWidget); } else if (_state == TooltipState::Hiding && (Millisecs() - _timerstart) > 200) { _state = TooltipState::Hide; } else if (_state == TooltipState::Hide) { HideTooltip(); } return false; } void TooltipService::ShowTooltip(shared_ptr<TooltipInfo> widget) { if (_state == TooltipState::Show) { HideTooltip(); } if (widget->tooltipWidget == nullptr) { return; } auto mainwindow = widget->target->gui->GetWindow(); auto bordersize = mainwindow->GetBorder(); auto mp = mainwindow->GetMousePosition(); auto wp = mainwindow->GetPosition(); _window->SetShape(mp.x + wp.x +15, mp.y + wp.y + 50, widget->tooltipWidget->size.x, widget->tooltipWidget->size.y); widget->tooltipWidget->Show(); _window->Show(); _state = TooltipState::Showing; } void TooltipService::HideTooltip() { _window->Hide(); _state = TooltipState::Pending; } bool TooltipService::Enter(const Event& ev, shared_ptr<Object> obj) { _activeWidget = obj->As<TooltipInfo>(); _timerstart = Millisecs(); _state = TooltipState::Show; return false; } bool TooltipService::Leave(const Event& ev, shared_ptr<Object> obj) { _activeWidget = nullptr; _state = TooltipState::Hiding; _timerstart = Millisecs(); return false; } void TooltipService::Init() { auto displays = GetDisplays(); _window = CreateWindow("", 0, 0, 0, 0, displays[0], WindowStyles::WINDOW_HIDDEN | WindowStyles::WINDOW_CHILD); SetWindowLongA(_window->GetHandle(), GWL_EXSTYLE, (GetWindowLong(_window->GetHandle(), GWL_EXSTYLE) | WS_EX_TOOLWINDOW) & ~WS_EX_APPWINDOW); _ui = CreateInterface(_window); _timer = CreateTimer(50); ListenEvent(EventID::EVENT_TIMERTICK, _timer, TooltipService::Tick); _initialized = true; } void TooltipService::RegisterTooltip(shared_ptr<Widget> target, shared_ptr<Widget> tooltipControl) { if (!_initialized) { Init(); } auto info = make_shared<TooltipInfo>(); info->target = target; info->tooltipWidget = tooltipControl; if (tooltipControl != nullptr) { tooltipControl->Hide(); tooltipControl->SetParent(_ui->root); } _tooltipInfos.push_back(info); ListenEvent(EventID::EVENT_MOUSEENTER, target, TooltipService::Enter, info); ListenEvent(EventID::EVENT_MOUSELEAVE, target, TooltipService::Leave, info); } Very simple tooltip system (just a small prototype) (win32 only, for other remove the SetWindowLongA part in the init method). This is how to use it: auto tooltipControl = CreatePanel(0, 0, 250, 80, ui->root, PANEL_BORDER); tooltipControl->SetColor(Vec4(0.7,0.7,0.7, 1.0), WidgetColor::WIDGETCOLOR_BACKGROUND); auto tooltipLabel = CreateLabel("Some tooltip.", 0, 0, tooltipControl->size.x, tooltipControl->size.y, tooltipControl, LabelStyle::LABEL_CENTER | LabelStyle::LABEL_MIDDLE); tooltipLabel->SetLayout(1, 1, 1, 1); TooltipService::RegisterTooltip(toolbarbutton_open, tooltipControl); TooltipService::RegisterTooltip(toolbarbutton_save); TooltipService::RegisterTooltip(toolbarbutton_options); TooltipService::RegisterTooltip(toolbarbutton_help); 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.