Rick Posted February 22, 2013 Share Posted February 22, 2013 I seem to remember seeing this before but can't remember how to solve it. I purchased https://picasaweb.google.com/112624477027860576345/FemaleWarrior?feat=flashslideshow#5627993886575515010 and converted the FBX in UU3D to GMF. When it's not animated in the model viewer it looks just fine. No red or anything so I seem to remember that telling me the mat files are setup correctly. However, when I play animation the model gets all distorted to the point of being unrecognizable and the view looks like it's zoomed in and it's just all messed up. Anyone have any ideas? Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 22, 2013 Share Posted February 22, 2013 If it doesn't animate correctly in UU3D, then it's definately a problem with the model. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
gamecreator Posted February 22, 2013 Share Posted February 22, 2013 You may already do these but just in case: Export mesh only, not bones Make sure no more than 4 bones affect any vertex Models can't have isolated vertices Quote Link to comment Share on other sites More sharing options...
paramecij Posted February 22, 2013 Share Posted February 22, 2013 Yeah, happens to me too, quite a lot with outsourced models... Try loading some different format in uu3d -> gmf... usualy another file format solves my problems.. another solution i found with some problematic .x files from TGC, was to use fragmotion and export them as .smd (halflife2), then the uu3d -> gmf conversion worked like a charm.. but try loading first a different format in uu3d.. (i'm assuming there's more than fbx) Quote Link to comment Share on other sites More sharing options...
Rick Posted February 23, 2013 Author Share Posted February 23, 2013 Sounds like that model's animation may have been done with physique? Has anyone ran into issues around that? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted February 23, 2013 Share Posted February 23, 2013 ArBuZ's 3DS Max exporter says only the Skin modifier is supported (not Physique) but I don't know if that's a limitation of Leadwerks or just his exporter. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2013 Share Posted March 2, 2013 @Rick: You should directly import FBX to the model editor, and it works just fine. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted March 2, 2013 Author Share Posted March 2, 2013 Actually I found that when I play the animation in the level editor or my game it works, but for some reason the model editor program doesn't like it. So all is good. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2013 Share Posted March 2, 2013 Yes it must be some conventions when exporting from FBX to some engines editor : - having a bone in 0,0,0 all time - Some reset Rot/scale of bones or mesh Because you use UU3D and use GMF format some stuff may be loosed or not well kept perhaps. Try google search. Is it your model in Bender ? i could have a look if it was the case. What software do you to animate ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted March 2, 2013 Author Share Posted March 2, 2013 Actually everything is fine now. I don't really care that the model viewer program screws up the animation because it works in the level editor and my game. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2013 Share Posted March 2, 2013 Well the model editor allows alo to extract animations sequences, so it could need it someday. But ok if all is fine Do you use Lua or C++ ? If lua , do you what means that code ? function EnemyForEachEntityInAABBDoCallback(entity,extra) if extra.goblinai.target==nil then .... What is goblinai and what is target ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted March 2, 2013 Author Share Posted March 2, 2013 This is LE2's model editor. I made this post before LE3 was released. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2013 Share Posted March 2, 2013 ahha fine We will need separate forums for LE 2 and LE 3, it's too much confusing otherwise. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted March 2, 2013 Share Posted March 2, 2013 I kind of wonder if it works in my Animation Viewer. I assume it would as it's just running the animation with normal code - nothing fancy. Quote Link to comment Share on other sites More sharing options...
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