Josh Posted July 16, 2021 Share Posted July 16, 2021 My application keeps triggering Gatekeeper errors saying the application is damaged. What else do I have to do? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 16, 2021 Author Share Posted July 16, 2021 Holy shit this is ridiculous: https://help.apple.com/xcode/mac/current/#/dev033e997ca Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 16, 2021 Author Share Posted July 16, 2021 Of course notarization failed with no explanation. Notarization log? Where is this? No one knows: Quote Dear Josh, The Mac software that you uploaded was not notarized. Please review the notarization log with Xcode or altool, address the issues it shows, and upload your software again. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 17, 2021 Author Share Posted July 17, 2021 Okay, I finally got through the process. Apple's system has a bug that makes it so universal binary static libraries can't be signed. I have to make separate static libraries for Intel / ARM and update the project template but it looks like this will work. Since I went through most of the steps to publish to the Mac App Store, I can probably start selling this there pretty quickly. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 17, 2021 Author Share Posted July 17, 2021 There's no way to compile an arm64 binary in Xcode 12.2, just the universal binary. Apple Silicon support is canceled. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted July 17, 2021 Share Posted July 17, 2021 Most people are still using intel Macs anyway. Hopefully that bug will be fixed in the future. Upside is that at least you know the code will compile. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted July 18, 2021 Author Share Posted July 18, 2021 I had to do some weird things but I have it uploaded now, with a separate binary for arm64. So it's finished now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
aiaf Posted September 6, 2021 Share Posted September 6, 2021 Hmm i got my hands on a m1 mac , and built an arm64 binary for the Stacky Desktop Edition (it uses UAK). Its runs just fine on the machine. But if i try to run it from steam , it crashes with error steamloader lib no matching architecture. I noticed your app has a libsteam_api.dylib, tried to include that but didnt work.Any idea ? Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Josh Posted September 7, 2021 Author Share Posted September 7, 2021 I don't think the Steam lib comes as an ARM build at all. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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