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Distributing a Mac App


Josh
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Of course notarization failed with no explanation. Notarization log? Where is this? No one knows:

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Dear Josh,

The Mac software that you uploaded was not notarized. Please review the notarization log with Xcode or altool, address the issues it shows, and upload your software again.


 

My job is to make tools you love, with the features you want, and performance you can't live without.

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Okay, I finally got through the process. Apple's system has a bug that makes it so universal binary static libraries can't be signed.

1276288730_ScreenShot2021-07-16at5_28_51PM.png.06c61dafdbec130e8d5250da92ca93aa.png

I have to make separate static libraries for Intel / ARM and update the project template but it looks like this will work.

Since I went through most of the steps to publish to the Mac App Store, I can probably start selling this there pretty quickly.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 1 month later...

Hmm i got my hands on a m1 mac , and built an arm64 binary for the Stacky Desktop Edition (it uses UAK).

Its runs just fine on the machine.

But if i try to run it from steam , it crashes with error steamloader lib no matching architecture.

 

I noticed your app has a libsteam_api.dylib, tried to include that but didnt work.Any  idea ?

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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