Tim Shea Posted February 23, 2013 Share Posted February 23, 2013 Hello everyone, I'm a new user and I'm trying to get familiar with the engine. Specifically, I'm pretty interested in what kinds of advanced gameplay and mechanics can be (or have been) implemented. This is kind of open ended, but if anyone feels like discussing the sorts of things they've done or seen, I'd appreciate it. Also, things you've tried to do or considered but couldn't? Thanks! Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted February 23, 2013 Share Posted February 23, 2013 Gameplay mechanics in leadwerks is an interesting topic. And due to the fact that leadwerks provides a quite bare bones start, gameplay is only as good as you make it. What I mean is that you can reach out as advanced as you can imagine, from the simple fact that there is no default system, thus no restrictions as how you eventually make the gameplay work. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
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