Jump to content

Gameplay and Mechanics in Leadwerks


Tim Shea
 Share

Recommended Posts

Hello everyone,

I'm a new user and I'm trying to get familiar with the engine. Specifically, I'm pretty interested in what kinds of advanced gameplay and mechanics can be (or have been) implemented. This is kind of open ended, but if anyone feels like discussing the sorts of things they've done or seen, I'd appreciate it.

Also, things you've tried to do or considered but couldn't?

 

Thanks!

Link to comment
Share on other sites

Gameplay mechanics in leadwerks is an interesting topic. And due to the fact that leadwerks provides a quite bare bones start, gameplay is only as good as you make it. What I mean is that you can reach out as advanced as you can imagine, from the simple fact that there is no default system, thus no restrictions as how you eventually make the gameplay work.

Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5.

 

 

 

Life is too short to remove USB safely.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...