havenphillip Posted August 9, 2021 Share Posted August 9, 2021 You can do it in Shadertoy with iMouse so it's possible but is there any Leadwerks equivalent? Quote Link to comment Share on other sites More sharing options...
Josh Posted August 9, 2021 Share Posted August 9, 2021 You will need to send that value yourself to the shader with a uniform: https://www.leadwerks.com/learn?page=API-Reference_Object_Asset_Shader_SetVec2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
havenphillip Posted August 10, 2021 Author Share Posted August 10, 2021 Ok. Maybe I don't need that. I want to make a tracks shader but the video I'm watching is calling for "blit"? There's not a lot of glsl examples out there but the closest thing looks like some of those mouse paint things on Shadertoy . The only thing I've found that leaves trails are the decals. Quote Link to comment Share on other sites More sharing options...
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