Yue Posted October 10, 2021 Share Posted October 10, 2021 I am testing ragdoll, the problems I had the last time I tried this was that the rotation of the joints is set to global level and what I need is that they are set to global level when I assign them to the mesh so that the effect is effectively correct. That is to say that the knee joint rotates 90 degrees inward in local rotation and not global. Quote Link to comment Share on other sites More sharing options...
Marcousik Posted October 17, 2021 Share Posted October 17, 2021 If you have troubles with global/local rotation, did you try to use transform() ? https://www.leadwerks.com/learn?page=API-Reference_Object_Math_Transform_Rotation 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 17, 2021 Author Share Posted October 17, 2021 9 hours ago, Marcousik said: If you have troubles with global/local rotation, did you try to use transform() ? https://www.leadwerks.com/learn?page=API-Reference_Object_Math_Transform_Rotation I will give it a try, thanks for giving a path to follow. I'll let you know later. Quote Link to comment Share on other sites More sharing options...
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