fumanshoo Posted February 26, 2013 Share Posted February 26, 2013 Just wondering because I haven't seen this yet, but is there dynamic depth of field and volumetric lighting in LE2 and if not, Leadwerks 3? Quote Link to comment Share on other sites More sharing options...
DaDonik Posted February 26, 2013 Share Posted February 26, 2013 It's a no for LE2 and LE3 doesn't even have dynamic shadows atm. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Canardia Posted February 26, 2013 Share Posted February 26, 2013 I made dynamic DoF in GameLib. It's really easy to do in LE2: You just adjust the DoF near and far parameters in realtime, based on the camerapick. No FPS cost either. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
fumanshoo Posted February 26, 2013 Author Share Posted February 26, 2013 Damn. Volumetric lighting isn't too exiting for me, but I really wish we had dynamic depth of field... Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 27, 2013 Share Posted February 27, 2013 ? we have godrays and DOF in LE2 in the framework commands... the DOF isnt dynamic but no reason that you - well maybe someone else - could not program it to be. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
fumanshoo Posted February 27, 2013 Author Share Posted February 27, 2013 I know we have these features, but I meant like spotlight volumetric lights. I was also hoping the dynamic DOF would also come with the engine. Maybe LE3 will have it because they are using GLSL 4.0. If they have per-pixel motion blur, I'm sure they will have features somewhat like this. Maybe even dynamic mesh features. I have no idea how to program stuff like that, but it looks interesting. WAIT! Is it possible to make a spotlight or something like that "project" god rays? So that the god ray's source is the spotlight? Quote Link to comment Share on other sites More sharing options...
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