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DOF and Lighting


fumanshoo
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I made dynamic DoF in GameLib. It's really easy to do in LE2: You just adjust the DoF near and far parameters in realtime, based on the camerapick. No FPS cost either.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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I know we have these features, but I meant like spotlight volumetric lights. I was also hoping the dynamic DOF would also come with the engine. Maybe LE3 will have it because they are using GLSL 4.0. If they have per-pixel motion blur, I'm sure they will have features somewhat like this. Maybe even dynamic mesh features. I have no idea how to program stuff like that, but it looks interesting.

 

WAIT! Is it possible to make a spotlight or something like that "project" god rays? So that the god ray's source is the spotlight?

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