Josh Posted November 8, 2021 Share Posted November 8, 2021 Obviously I want to push my own engine, but the fastest way to get this technology into everyone's hands would be to make a bridge between the unity engine and the Ultra Engine renderer. This would enable fast rendering in existing projects without changing any code at all. (It could also lead to a lot of problems, but one thing at a time...) Any thoughts on whether and how easily this can be done? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
aiaf Posted November 8, 2021 Share Posted November 8, 2021 No idea if can be used for your purpose but here are some links: https://docs.unity3d.com/Manual/NativePlugins.html https://github.com/Unity-Technologies/NativeRenderingPlugin https://docs.unity3d.com/Manual/NativePluginInterface.html 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Josh Posted November 8, 2021 Author Share Posted November 8, 2021 Okay, so it looks like this is an option I can use if I choose to. Thank you. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Genebris Posted November 10, 2021 Share Posted November 10, 2021 There's Octane Renderer plugin, if you want to check something similar. https://assetstore.unity.com/packages/tools/integration/octanerender-for-unity-installer-scene-105646 Quote Link to comment Share on other sites More sharing options...
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