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Wich Opengl course should i choose.


Vida Marcell
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Hi everyone, i finished my UAK ui, and now i have to implement 3d graphics to my project, i wanted to use Directx, but i changed my mind, because if i use DX the cross platform capability of UAK would gone, so i choosed OpenGl. Now the question is, wich course should i choose from below, i know that there are courses that are free, but i want to go with one of these:

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering | Udemy

OpenGL + C++: Modern Graphics for Groundbreaking Games | Udemy

Learn Modern OpenGL Programming | Udemy

thanks for the answers!

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Guess any of that would do for intro.

What i recommend is to make sure it uses the Opengl 3 api , dont think is any point to learn opengl2 this days.

 

And then you can go for a book. like the Opengl Superbible ,

i think it always gets updated with the latest developments.

 

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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16 minutes ago, aiaf said:

Guess any of that would do for intro.

What i recommend is to make sure it uses the Opengl 3 api , dont think is any point to learn opengl2 this days.

 

And then you can go for a book. like the Opengl Superbible ,

i think it always gets updated with the latest developments.

 

Allright, thanks

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