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Rotating a bone


Yue
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I have here a problem in the rotation of a bone retrieved with the FindChild command.

The thing is that when I use the Turn command, the bone rotates but then stops. 

 

 

self.boneHead = self.entity:FindChild("boneHead")
self.boneHead:Turn(1,0,0)

This only happens with X-axis rotation.

Any suggestions on this matter would be appreciated.

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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I was just here testing here and I was curious that you don't turn the bone with the turn command.

The thing is that I am collecting information from the bones to create the Ragdoll effect.

I also did the test with the zombie bone from the Leadwerks examples and the same thing happens.

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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Thanks, I have tried many prototypes and now with a fresh mind I will surely make a breakthrough.

The secret would be to create the ragdoll initially, have it somewhere on the stage and then rotate it and attach it to the character. 

Let's see how I do in this new attempt to resume my project :D
image.thumb.png.80e6c5b3a3a3e97c9d3a39f0fdfddade.png
 

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Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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