Admin Posted February 28, 2013 Share Posted February 28, 2013 You can try Leadwerks 3 for Windows now: http://www.leadwerks...evaluation-kit/ Open "start.map", then press F6 to launch the game. Our immediate priorities are as follows: Compatibility on a wider range of hardware, including Intel integrated graphics chips. Performance optimization. Refining the editor workflow and making small adjustments as we use it more. If you do not have the Visual C++ runtime distribution you must install this: 4 Quote Link to comment Share on other sites More sharing options...
gordonramp Posted February 28, 2013 Share Posted February 28, 2013 Trying now. Update, Had to download latest nvidia drivers. Everything seems to work. Tried the game. Will explore more tomorrow. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
puki Posted February 28, 2013 Share Posted February 28, 2013 What's the controls for the game - can we rotate the camera? Quote Link to comment Share on other sites More sharing options...
Rick Posted February 28, 2013 Share Posted February 28, 2013 WASD movement and space to attack. I don't think you can rotate the camera, but I think this is just meant to be a quick example. Quote Link to comment Share on other sites More sharing options...
puki Posted February 28, 2013 Share Posted February 28, 2013 Thanks. I also found that you can use Shift to run, No camera rotation is really going to hurt this. It was the first thing I tried to do as soon as I made my little man move. Quote Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted February 28, 2013 Share Posted February 28, 2013 Thanks. I also found that you can use Shift to run, No camera rotation is really going to hurt this. It was the first thing I tried to do as soon as I made my little man move. What the evaluation is for is the engine not the example mini game with the engine..... Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
YouGroove Posted February 28, 2013 Share Posted February 28, 2013 Perhaps it was the complete version that have been put by inadvertance ? Well i hope we'll find a new downalod link tonigh or this week ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
puki Posted February 28, 2013 Share Posted February 28, 2013 The link is active. Quote Link to comment Share on other sites More sharing options...
cassius Posted February 28, 2013 Share Posted February 28, 2013 Although my firewall suspected this download it worked fine. I found the game a little too dark to see in comfort but it ran fine. Thanks josh. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Matthew Nicholls Posted February 28, 2013 Share Posted February 28, 2013 You do not have permission to download this file Quote Link to comment Share on other sites More sharing options...
Raul Posted February 28, 2013 Share Posted February 28, 2013 Failed to link the shader... this was on a pc with nvidia GT 220 I will try home on my pc. Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
YouGroove Posted February 28, 2013 Share Posted February 28, 2013 GT 220 is not a bad 3D cart or too old basic one ? Well the link seems to be back, i'll download and will try it tonight also Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted February 28, 2013 Share Posted February 28, 2013 it's gotta be more modern than this fx6200 i'm using... and so far, i can run the editor... --Mike Quote Link to comment Share on other sites More sharing options...
ESP Posted February 28, 2013 Share Posted February 28, 2013 Runs fine here on GT220 30+fps at 1800x1440 Quote Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS Link to comment Share on other sites More sharing options...
MCP Posted February 28, 2013 Share Posted February 28, 2013 Big fail for me. The editor goes through it's startup process, loads resources for the Darkness awaits, briefly displays a "Welcome" dialog before being dumped straight back to desktop. Win7pro (32bit) 4Gb ram NVidia 9600GT 512mb (latest drivers!) *EDIT* Just checked the editor log which reports OpenAL: AL_INVALID_OPERATION. **EDIT** Never mind... Updating OpenAL solved the problem! Everything works fine now. Quote "If our brains were simple enough for us to understand them, we'd be so simple that we couldn't." - Ian Stewart 1995. Link to comment Share on other sites More sharing options...
ESP Posted February 28, 2013 Share Posted February 28, 2013 Install OpenAL then Quote Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS Link to comment Share on other sites More sharing options...
Raul Posted February 28, 2013 Share Posted February 28, 2013 installled latest drives on this machine with 220 and works fine now Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
cassius Posted February 28, 2013 Share Posted February 28, 2013 increasing the ambient light to 128 gives a better view of demo game on my machine. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Canardia Posted February 28, 2013 Share Posted February 28, 2013 So when is the C++ programming beta coming out? I want to start coding my MMO game, and a little test game before that Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Furbolg Posted February 28, 2013 Share Posted February 28, 2013 Why c++ Canardian, i though you only use superbasic ? 2 Quote Link to comment Share on other sites More sharing options...
ChrisMAN Posted February 28, 2013 Share Posted February 28, 2013 There is something kind of off where it is feeling artificially choppy. I am running off of a nvidia 670 ftw and am getting 40-50 fps. Something is definitely wrong unless this is supposed to supersede The Witcher 2. Quote Link to comment Share on other sites More sharing options...
Mumbles Posted February 28, 2013 Share Posted February 28, 2013 That's weird. I'm pretty sure I don't have the 2010 runtimes installed, and yet it ran fine. Are the 2008 runtimes (.NET 3.5) sufficient? And yes, very nice... $500 nice? Personal opinion, not really. Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Canardia Posted February 28, 2013 Share Posted February 28, 2013 Some programs might have ninja-installed the 2010 runtimes. Commercial games do that. It's easy to do with NSIS, you just include the 2010rt installer, and launch it with the /q option (quiet). I did the same with the OpenAL installer in my single exe tutorial. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted February 28, 2013 Share Posted February 28, 2013 heee heee heeee.... ooohhhh, beeehave --Mike Quote Link to comment Share on other sites More sharing options...
Flexman Posted February 28, 2013 Share Posted February 28, 2013 To be fair, it runs OK on this Intel graphics machine I've been using it on. But I'm having difficulty with the usability. Couple of bugs found already but trivial. First impression is that it's a huge step up from Leadwerks 2.0 editor (apart from the lighting and terrain etc). LUA debugging is great and could use few little extras to aid work on non-trivial projects (real games, not short demos). Script Editor is always on top, toggle please or little widget. It's clunky. LE2.5 animation blending by code is clunky. There's a disconnect here between art asset and what's required to work with it. If you don't have information about frames or bones, this is a total pita still. Coders don't make animations, yet required to implement them, disconnect = arse to work with. There's still a lot of boilerplate code when you add objects, however I am sure this is just down to unfamiliarity and lack of examples of various types of objects. On the whole, not bad. It still feels like a $200 engine for what you get. And I want to see the same game project running at the same time on different platforms. I appreciate the opportunity to try it out and it does look quite promising as a mobile game development platform. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
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