TylerH Posted March 1, 2013 Share Posted March 1, 2013 Now that Leadwerks 3 is here and LE2 is on the back burner I can come out of hiatus and get some wonderful things going. Keep on the lookout. Cheers, Tyler H. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
gamecreator Posted March 1, 2013 Share Posted March 1, 2013 Having contributed a few of them myself, I can tell you that it's a pretty good feeling to have people benefit from your creation. 1 Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 1, 2013 Share Posted March 1, 2013 good to see you guys continuing to support 2... --Mike Quote Link to comment Share on other sites More sharing options...
TylerH Posted March 1, 2013 Author Share Posted March 1, 2013 Well once I receive my SDKs for Autodesk Gameware, I am integrating Scaleform, Beast, Navigation, HumanIK in with Leadwerks 2.x, as well as euphoria. 1 Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Raul Posted March 1, 2013 Share Posted March 1, 2013 We need guys like you. Power to BMX!! Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Pixel Perfect Posted March 1, 2013 Share Posted March 1, 2013 Welcome words Tyler, nice to see you back! 2 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Wchris Posted March 1, 2013 Share Posted March 1, 2013 Well once I receive my SDKs for Autodesk Gameware, I am integrating Scaleform, Beast, Navigation, HumanIK in with Leadwerks 2.x, as well as euphoria. These products are not free for indie ? something like $295 per product/seat/platform ? We will all get bankrupt before we start producing a game. and at this price it'll be difficult to share your work with us. But welcome back Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
paramecij Posted March 1, 2013 Share Posted March 1, 2013 ... $300, you sure? Judging by the fact there's no shop/buy page or even the price listed on there, I assumed the price to be much, much higher.. Quote Link to comment Share on other sites More sharing options...
BES Posted March 1, 2013 Share Posted March 1, 2013 Yeah ..anything that improves LE2.5 is welcome. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
cassius Posted March 1, 2013 Share Posted March 1, 2013 I wouldn;t put too much faith in this happening, some people are here today and gone tommorow. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
TylerH Posted March 4, 2013 Author Share Posted March 4, 2013 I've been here since Leadwerks was 1.x and had no DLL exports back when I was in high school. Been focusing on other things, growing up, maturing, university, etc. Coming full circle to my natural passion which is programming with a concentration in games. Integrating the Autodesk Gameware SDK's was merely something I wanted to do for personal use, but seeing as anyone can apply for an evaluation of them and utilize them for a game, sharing my work would be ideal. I also have some projects that have been back burner toast for what, 3 years now, that all had potential for helping members of the community. Plus ofcourse making a game. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
flachdrache Posted March 4, 2013 Share Posted March 4, 2013 welcome "back" i guess, things evolve not just around here ... but we mostly just dance nakid in front of our mirrors - pretty much all as usual. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
Wchris Posted March 4, 2013 Share Posted March 4, 2013 ... $300, you sure? Judging by the fact there's no shop/buy page or even the price listed on there, I assumed the price to be much, much higher.. yes I found $295 just for one plugin, see http://www.autodesk....932&id=20096730 or http://www.gamefromscratch.com/post/2012/07/10/Autodesk-goes-indie-with-Scaleform.aspx this is the only price I saw, I guess the core modules are even way higher priced. I think Autodesk has no idea what an indie is (a guy with empty pockets and plenty of dreams). But it's really a good choice for Tyler's Curriculum Vitae. Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
TylerH Posted March 4, 2013 Author Share Posted March 4, 2013 The prices mentioned, $295/project/platform are indeed accurate but only for Scaleform (the lowest library on my list). Beast ( a light mapper ) is also down there. My focus will be on HumanIK (inverse kinematics library), and Navigation, which is a new library from the people who originally made Kynogon Kynapse, then bought by Autodesk and renamed Autodesk Kynapse, and now version 2 being called Autodesk Navigation. The only reason I was focusing on these is because they are heavily integrated in the pipeline from 3ds Max / Maya and other Autodesk tools, FBX format, and other specifications that streamline use in Leadwerks. Saves me from having to write editing tools for setting up IK skeletons or generating navmeshes and stuff of that nature. Nonetheless, my focus is going to be from the perspective of a functional, and at the beginning, not very pretty game. Most definitely a first person shooter, and expand from there. Less talk, more walk. Cheers, Tyler Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
cassius Posted March 4, 2013 Share Posted March 4, 2013 I apologise for my comments. Good luck tyler. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted March 4, 2013 Share Posted March 4, 2013 3DSMAX and MAYA, for rich people , for indies i don't think sir. There is so so much FPS games, we are really borred at max. Why people can be lot more original and make somehting else than FPS shooter ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Canardia Posted March 4, 2013 Share Posted March 4, 2013 I don't think the genre of a game matters so much, but the type of game and the actual gameplay. FPS is popular because that's the most natural way to simulate nature on a computer. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted March 4, 2013 Share Posted March 4, 2013 First Person PUTS YOU IN THE GAME!!! stuff like Occulus Rift WILL IMMERSE YOU IN THE GAME!! but you are right about the shooter part... i'd like to see more "games" where you are able to experience FIRST PERSON being atop Mount Everest... on a sailing a ship... visiting a virtual city... being aboard the ISS... along with some of the accompanying challenges... some of which you might want to experience in real life, but are unable to... challenges like actually climbing the mountain... controlling the sailing ship... walking through the city in search of clues to solve a crime, catch a thief... space walking around the ISS to fix or retrieve some equipment... and i'd like to do it all from that FIRST PERSON perspective... so, yes... the shooter part is getting a lil old... but, lets not meld the first person part with the shooter part... there are many first person experiences that have yet to be simulated in a computer "game"... (i guess this qualifies as my rant of the month eh) --Mike Quote Link to comment Share on other sites More sharing options...
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