Yue Posted January 14, 2022 Share Posted January 14, 2022 When I press the R key, the joint searches for the position and rotation of the cylinders. From my point of view the joint should fall to the ground without any problem, but I have a strange behavior, and the joint moves to the right of the stage until it falls off the platform. Script.player = nil --entity "Player" Script.mThorax = nil --entity "mThorax" Script.thorax = nil --entity "Thorax" function Script:Start() self.mThorax:SetParent(self.player,true) self.player:SetColor(1,0,0) self.entity:SetMass(10) self.thorax:SetMass(10) self.pin = self.entity:GetPosition(true) self.joint = Joint:Hinge(self.pin.x,self.pin.y,self.pin.z,1,0,0, self.thorax, self.entity) self.joint:EnableLimits() self.joint:SetLimits(0,90) end function Script:UpdateWorld() self.GetRot = self.player:GetRotation(true) self.GetRot2= self.mThorax:GetRotation(true) self.GetPos = self.player:GetPosition(true) self.GetPos2= self.mThorax:GetPosition(true) if Window:GetCurrent():KeyDown(Key.G) then self.player:Turn(0,1,0,false) end if Window:GetCurrent():KeyHit(Key.R) then self.entity:SetRotation(self.GetRot,true) self.entity:SetPosition(self.GetPos,true) self.thorax:SetPosition(self.GetPos2,true) self.thorax:SetRotation(self.GetRot2,true) self.player:SetParent(self.entity,true) self.mThorax:SetParent(self.thorax,true) end end Quote Link to comment Share on other sites More sharing options...
Josh Posted January 15, 2022 Share Posted January 15, 2022 Can you upload a project I can run? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted January 15, 2022 Author Share Posted January 15, 2022 I discovered something, at the moment of moving the rigid bodies of the joint, the target cylinders have the collision prop, that's why the effect, however if I put the collision of those cylinders in Collision.None ( Simulating Ragdoll ). This does not happen anymore. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.