YouGroove Posted March 1, 2013 Share Posted March 1, 2013 I re launched the editor ,and same message ? What is going on ? Does LE 3 requires internet to launch the debugger ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
saboteur Posted March 1, 2013 Share Posted March 1, 2013 Same problem here. Is there any way to fix it? Quote WINDOWS 10 - UBUNTU 20.04 - [iNTEL i5-3330] [16GB RAM] [NVIDIA GTX 1050ti] Link to comment Share on other sites More sharing options...
Josh Posted March 1, 2013 Share Posted March 1, 2013 It doesn't require an internet connection, but the application must have access to your local network. The editor communicates with your game via networking within the local machine. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted March 2, 2013 Share Posted March 2, 2013 Happens to me if I hit F6 on an new created lua project, but not in Darkness Awaits Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted March 2, 2013 Share Posted March 2, 2013 Then again, it helps not running mulitple instances of le3 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2013 Author Share Posted March 2, 2013 Same problem arrgghhhh Put in Win 7 LE 3 as administrator , the firewall don't block it , what is the problem ? Would it be possible to avoid that way of working ? just launch the Exe of the game when not debugging ? I never had such problem with some other 3D engines. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 2, 2013 Share Posted March 2, 2013 This happens if the debug server cannot be initialized. It tries to use port '1234'. What I can do is add a config setting to change the debugger port to something else. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2013 Author Share Posted March 2, 2013 Can it be a way to work without network access ? I would see some "COMPILE" button than some "RUN" button. I don't matter if i have to press 2 buttons each time if it can compile the program and if i can launch it. I don't think is good for future customers to have such problems and to have to changes some port settings just to run small examples ? (like i said , in other 3D engines, you just run the game, why should it be more complicated ?) Anyway, thanks I'll try if i can find some debug files, server, or config or anything ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 2, 2013 Share Posted March 2, 2013 We can also make the debugger try several ports silently, just in case one is taken. It's important for the editor to be able to communicate with the game executable because this lets you even debug Lua in your own C++ applications. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2013 Author Share Posted March 2, 2013 That's strange ? Some projects i created runs ok, the game runs And another new projects gives me that error ?? I think it must come from some problem with some projects. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 2, 2013 Share Posted March 2, 2013 I'll make it so the debugger tries to initialize from a range of ports, so if one is taken it will just find another. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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