DarthRaff Posted March 1, 2013 Share Posted March 1, 2013 Hello, Can't remember if someone asked this before but how can i do to have an object falling in the editor. I have it with collision set to "props" and mass set to "1.0" but it doesn't fall, thank you Quote Link to comment Share on other sites More sharing options...
paramecij Posted March 1, 2013 Share Posted March 1, 2013 Hm, this could mean you don't have proper .phy file for your model. Delete the .phy file and try again or use phygen to make a new convex hull body for your model (you'll need to have an .obj of it) Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 1, 2013 Share Posted March 1, 2013 use phygen to make a new convex hull body for your model (you'll need to have an .obj of it) ^^^this Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
DarthRaff Posted March 1, 2013 Author Share Posted March 1, 2013 Aha, so the phy file that creates the editor when you drag a model in the editor doesn't works, i will try thank you very much Quote Link to comment Share on other sites More sharing options...
DarthRaff Posted March 1, 2013 Author Share Posted March 1, 2013 If i use the game mode, the collisions are working. Why it doesn't fall if the collision works ? Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 1, 2013 Share Posted March 1, 2013 The physics body that the engine will auto create is for static bodies only. If you use phygen on the OBJ version of your model, then you can create a body to be used for dynamic interaction. And you might be able to use a more primitive shape to substitute. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
DarthRaff Posted March 1, 2013 Author Share Posted March 1, 2013 Ok, thank you very much Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.