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Editor gravity


DarthRaff
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The physics body that the engine will auto create is for static bodies only. If you use phygen on the OBJ version of your model, then you can create a body to be used for dynamic interaction. And you might be able to use a more primitive shape to substitute.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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