Vida Marcell Posted January 28, 2022 Share Posted January 28, 2022 I mean, will i be abled to set sound for a material in the ui editor? Quote Link to comment Share on other sites More sharing options...
Josh Posted January 29, 2022 Share Posted January 29, 2022 I recommend checking the material file path for terms like "wood", "metal", "dirt", etc. and choosing a sound based on that. That will take care of most of your materials automatically without having to adjust every single material. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Vida Marcell Posted January 29, 2022 Author Share Posted January 29, 2022 1 hour ago, Josh said: I recommend checking the material file path for terms like "wood", "metal", "dirt", etc. and choosing a sound based on that. That will take care of most of your materials automatically without having to adjust every single material. Sorry Josh, but what do you mean, so Ultra will have pre-made material sound? like in source engine like: ? $surfaceprop Quote Link to comment Share on other sites More sharing options...
Josh Posted January 29, 2022 Share Posted January 29, 2022 No, because every single time you add a new sound effect you'll have to go back and change all your material files. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted January 29, 2022 Share Posted January 29, 2022 1 hour ago, Josh said: No, because every single time you add a new sound effect you'll have to go back and change all your material files. Can we have something to allow us to open the material file without reloading it? Can the material asset store the json class? This way, we can put any additional values we want and have our code do the rest. 1 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Vida Marcell Posted January 29, 2022 Author Share Posted January 29, 2022 I never understood why it takes so much time to make a game engine. Now i know why, after seeing all the post about Josh trying to solve a problem, i admit that it not just about making shaders to make the render look good. Respect Josh. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 30, 2022 Share Posted January 30, 2022 I added a json properties member onto the material class to handle this type of thing. The entity class also has it. 2 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 30, 2022 Share Posted January 30, 2022 13 hours ago, Vida Marcell said: I never understood why it takes so much time to make a game engine. Now i know why, after seeing all the post about Josh trying to solve a problem, i admit that it not just about making shaders to make the render look good. Respect Josh. People overestimate what shaders alone are capable of. Often it is preparing the data that is the harder step. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted January 30, 2022 Share Posted January 30, 2022 7 hours ago, Josh said: I added a json properties member onto the material class to handle this type of thing. The entity class also has it. Thank you! Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Yue Posted January 30, 2022 Share Posted January 30, 2022 What stands out is that Josh makes the engine by himself, that's admirable, the real drawback as for anything in life is to get the project off the ground and make it run smoothly as a gear. So the best way is to build a huge wall out of blocks, I'm still learning that one. Quote Link to comment Share on other sites More sharing options...
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