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Ressources and script to new project


YouGroove
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I created a new LUA Project.

The script i've overwritten was the default one of the mini game.

How to do when we create a new project to not overwritte the main Lua script ?

It seems it's the same main Lua file called each time could we create a new project ?

 

OR should we duplicate script , ressources etc ... to the new project location ?

 

I'm a bit confused about that main script launched bu default :)

Stop toying and make games

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I created a new LUA Project.

The script i've overwritten was the default one of the mini game.

How to do when we create a new project to not overwritte the main Lua script ?

It seems it's the same main Lua file called each time could we create a new project ?

 

OR should we duplicate script , ressources etc ... to the new project location ?

 

I'm a bit confused about that main script launched bu default smile.png

 

So when you make a new project it includes all the default scripts.

 

If you changed the script in the Darkness Awaits folder and want to use that script in your new project you can copy just copy and past it into the new project's script folder.

 

Also this post might help:

http://www.leadwerks.com/werkspace/topic/6081-le3-question-about-starting-a-project/

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It would be better to have the characters included in each new project no , specially for people prototyping.

Instead of having to copy each time ( as i test different code game styles for example).

 

Or do like Unity : propose checkBoxes ta a project creation :

Import

- characters

- trees

- terrain nature assets

etc ...

 

YEs we should at least have a barbarian and a goblin foer each new project by default.

For example i want ot prototype a FPS game, i just use Barbarian for player and goblins for ennemies, simply like that.

 

I think this is more LE 3 improvments wishes.

Stop toying and make games

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