cassius Posted March 2, 2013 Share Posted March 2, 2013 In Le3 Do we have to create a mat file for our textures as we did in le2? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 2, 2013 Share Posted March 2, 2013 When there are textures in your projectm LE3 will convert them to a .tex file. If you want to create a material out of if, simple right click and select 'generate material'. The material editor updates the material realtime in the editor. 2 Quote Link to comment Share on other sites More sharing options...
cassius Posted March 2, 2013 Author Share Posted March 2, 2013 Got it. Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Admin Posted March 2, 2013 Share Posted March 2, 2013 http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/creating-materials-r689 Quote Link to comment Share on other sites More sharing options...
fumanshoo Posted March 2, 2013 Share Posted March 2, 2013 Wow, that looks much more simple. I will wait to buy LE 3.1 and then buy because that just seems so simple. I like how simple things seem to have gotten in the Editor. I like it a lot. Quote Link to comment Share on other sites More sharing options...
Admin Posted March 2, 2013 Share Posted March 2, 2013 It's not always possible to automate everything, but we can make the most common tasks so they are automated 90% of the time. Wow, that looks much more simple. I will wait to buy LE 3.1 and then buy because that just seems so simple. I like how simple things seem to have gotten in the Editor. I like it a lot. Why wait? Buy now so we can make it even better. Quote Link to comment Share on other sites More sharing options...
cassius Posted March 2, 2013 Author Share Posted March 2, 2013 Thats impressive. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
fumanshoo Posted March 3, 2013 Share Posted March 3, 2013 I would if I had a better machine and a larger paycheck. I need to finish building my desktop ( CPU, RAM and a hard drive ) and then I will buy it. By then, I should be earning a pretty steady pay and I will give in to the awesomeness of LE3 Quote Link to comment Share on other sites More sharing options...
Josh Posted March 3, 2013 Share Posted March 3, 2013 I would if I had a better machine and a larger paycheck. I need to finish building my desktop ( CPU, RAM and a hard drive ) and then I will buy it. By then, I should be earning a pretty steady pay and I will give in to the awesomeness of LE3 FYI, the system requirements of Leadwerks 3 are a lot lower than Leadwerks 2. There are some parts that need to be optimized in the beta, but it will run on a lot lower hardware specs now. Chris pulled the GPU out of his machine yesterday and to my surprise it ran without any trouble at all, and he's been running without a GPU since then. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
fumanshoo Posted March 3, 2013 Share Posted March 3, 2013 Yes, I tried out the beta and it ran REALLY well. Very smooth and impressive. And it seems to support animation on my laptop! I am however working on this game project with Continental Studios and my craptop can barely handle the $two million plus motion tracking software that was handed to me even though I've got 10GB of RAM on this thing. It is becoming more and more apparent that I need a hardware update, so I will first get a desktop and then I will buy your product. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 3, 2013 Share Posted March 3, 2013 FYI, the system requirements of Leadwerks 3 are a lot lower than Leadwerks 2. There are some parts that need to be optimized in the beta, but it will run on a lot lower hardware specs now. Chris pulled the GPU out of his machine yesterday and to my surprise it ran without any trouble at all, and he's been running without a GPU since then. That's great , not only for mobile, but i think in indie games for new consoles slike Ouya, Nividia shield etc ... and all independant PC games that have some retro or special look, but that are awesome (Breed, Limbo , etc ... ) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted March 3, 2013 Author Share Posted March 3, 2013 But surely if we are eventualy going to get deffered lighting and post processing goodies THEN you will need a good graphics card. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted March 3, 2013 Share Posted March 3, 2013 for PC games so. For mobile i won't bet on deferred lightening, not today. Have you a game idea where you will really need Deferred ? SHould not be enought with closest real lights activated as players comes near ? Lot of people asks eye candy feature, without having a real game idea behind. I have some game plan, i need actual graphics basics and just real time lighetning, deffered not necessary. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 3, 2013 Share Posted March 3, 2013 But surely if we are eventualy going to get deffered lighting and post processing goodies THEN you will need a good graphics card. The engine will just choose which renderer to use based on the hardware it's running on, unless the developer specifies otherwise. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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