Rastar Posted March 2, 2013 Share Posted March 2, 2013 Hope this is the right place for some wishes / improvements for the CSG editing: As an example, suppose I want to create a unit cube. 1) I click on the cube primitve in the toolbar (OK). 2) Now, why can't I just draw it in the perspective view? Instead I have to draw it in one of the planar viewports. Or actually, in two to make it 1x1x1. 3) When starting to draw, it doesn't show the size. I first have to finish drawing something to see its size and can then resize it. That feels awkward. 4) The fields in the object's general tab should be navigable using the tab key. I have to click into every single field to change its value. 5) Personally, I would also prefer some fields for the object's size (in addition to the scale). My preferred workflow would be a) create unit cube (by drag'n'dropping from the toolbar, or by simply clicking in one of the viewports). To create a room floor, e.g., I would then simply enter the planned size, that would be much quicker than drawing it with the mouse. 6) I still find it uncomfortable to have to click on "Create" on the right - why? Selecting the Cube primitive should get me in creation mode, clicking in the viewport gives me my new cube - done! Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 2, 2013 Share Posted March 2, 2013 To create the cube : press "Enter" I discovered that, as i didn't seen the create button. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Juggernaut Posted March 3, 2013 Share Posted March 3, 2013 Total level creation from within perspective mode would be very much helpful. Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web Link to comment Share on other sites More sharing options...
Josh Posted March 3, 2013 Share Posted March 3, 2013 You can also right-click and a "Create" menu appears. I only added the "Create" button because I thought it might not be apparent what to do. It is kind of weird. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Shambler Posted March 5, 2013 Share Posted March 5, 2013 I prefer the 3DWS way in that it just goes ahead and creates the primitive as soon as you let go of the left mouse button. Every click or keypress saved adds to the fluidity of creation. I must say that I am loving the much tighter integration of LE3 over LE2. Quote Link to comment Share on other sites More sharing options...
Canardia Posted March 5, 2013 Share Posted March 5, 2013 Originally 3DWS had also this press Enter to create behaviour (at least in the Cartography Shop version), but then it was improved. Maybe LE3 Editor just repeats the history Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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