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Custom Brushes in Ultra?


Vida Marcell
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Source 2 handles world geometry differently than Source. It doesn't use CSG any more but meshes. Creating a level with Source 2 is more like making a big model (composed of different models). You don't need to create 3 brush to create a doorway now, only one block you cut out and extrude (just like in blender and other modeling software.)

That's the reason they could make the world so good, they didn't have the limitation of simple CSGs and could model things directly into the level editor.  

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Just making games for fun. Currently working on T3-L4

 

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One idea I have had for years is "facades". This is a mesh a brush face gets replaced with, so if you just drag a box out, it will be covered in windows and walls in a repeating pattern, like a texture.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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