silageman Posted February 24, 2022 Share Posted February 24, 2022 spent a few hours on this and said i would post about it since it could be usefull to others here: #include "UltraEngine.h" #define SDL_MAIN_HANDLED #include <SDL.h> #include <SDL_image.h> using namespace UltraEngine; void clear(SDL_Renderer* renderer) { SDL_RenderClear(renderer); SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); } void draw(SDL_Renderer* renderer, SDL_Rect* rectangle) { SDL_Surface* surface = SDL_LoadBMP("test.bmp"); SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface); SDL_FreeSurface(surface); SDL_RenderCopy(renderer, texture, NULL, rectangle); SDL_RenderPresent(renderer); } int main(int argc, const char* argv[]) { //Get the available displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("SDL2 Example with Ultra App Kit", 0, 0, 1920, 1080, displays[0], WINDOW_TITLEBAR | WINDOW_RESIZABLE); auto ui = CreateInterface(window); iVec2 sz = ui->root->ClientSize(); auto viewport = CreateWindow("", 200, 8, sz.x - 200 - 8, sz.y - 16, window, WINDOW_CHILD); auto btnW = CreateButton("W", 0, 0, 200, 200, ui->root); auto btnS = CreateButton("S", 0, 200, 200, 200, ui->root); auto btnA = CreateButton("A", 0, 400, 200, 200, ui->root); auto btnD = CreateButton("D", 0,600, 200, 200, ui->root); SDL_Renderer* renderer; SDL_SetMainReady(); SDL_Init(SDL_INIT_EVERYTHING); auto getwindow = SDL_CreateWindowFrom(viewport->GetHandle()); renderer = SDL_CreateRenderer(getwindow, -1, SDL_RENDERER_ACCELERATED); SDL_Rect rectangle = { rectangle.x = 40, rectangle.y = 40, rectangle.w = 40, rectangle.h = 40 }; bool running = true; while (running) { clear(renderer); while (PeekEvent()) { const Event ev = WaitEvent(); switch (ev.id) { case EVENT_WINDOWCLOSE: if (ev.source == window) { return 0; } break; case EVENT_WIDGETACTION: if (ev.source == btnW) { rectangle.y -=10; } else if (ev.source == btnS) { rectangle.y += 10; } else if (ev.source == btnA) { rectangle.x -= 10; } else if (ev.source == btnD) { rectangle.x += 10; } break; } } draw(renderer, &rectangle); } SDL_DestroyWindow(getwindow); SDL_Quit(); return 0; } Quote Link to comment Share on other sites More sharing options...
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