Andy Gilbert Posted March 3, 2013 Share Posted March 3, 2013 Just wondering if firstly if ther ein the editor but im not seeing them? or if they are planned to be implimented at some point in the future, i know such operations can be achived manually, but for work flow and efficiency it would be nice. Also and i may have missed this bit, but are scenes made with 3d world studio combatible in any way? Thanks Andy 1 Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
cassius Posted March 3, 2013 Share Posted March 3, 2013 Josh has said the boolean tools will be added at some point. You could probably export your 3dws model to uu3d then save as fbx or gmf. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
wh1sp3r Posted March 3, 2013 Share Posted March 3, 2013 What about boolean operation for CSG ? Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Rastar Posted March 3, 2013 Share Posted March 3, 2013 Boolean ops are on the roadmap for 3.0 Quote Link to comment Share on other sites More sharing options...
Aily Posted May 16, 2013 Share Posted May 16, 2013 So as i guess still no boolean operations? Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 16, 2013 Share Posted May 16, 2013 Josh is currently working on new CSG elements. Perhaps the boolean will follow soon after this. http://www.leadwerks...ed-csg-objects/ Quote Link to comment Share on other sites More sharing options...
YouGroove Posted May 16, 2013 Share Posted May 16, 2013 I agree , before going too much in defered or shaders and other eye candy, priority should go for CSG as it has become some main feature of Leadwerks 3. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Aily Posted May 16, 2013 Share Posted May 16, 2013 Josh currently working on new CSG elements. Perhaps the boolean will follow soon after this. http://www.leadwerks...ed-csg-objects/ Thanks Aggror. I imagine if this blocks will possible to add form script with all CSG operations! And run it in "edit mode" Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Josh Posted May 16, 2013 Share Posted May 16, 2013 Since CSG is one area where our tools excel, I naturally want to continue to improve those features. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 16, 2013 Share Posted May 16, 2013 Are the CSG brushes also going to be available via the API? Quote Link to comment Share on other sites More sharing options...
Admin Posted May 16, 2013 Share Posted May 16, 2013 No, their creation and management is too complicated, and they get collapsed when the engine loads them anyways. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 17, 2013 Share Posted May 17, 2013 Ok, when reading your latest blog I can see how complex these bad boys are. Quick question: The Model::Box() function, is that not the same as the CSG brush in the editor? Still, I am happy with the CSG tools as they are. Quote Link to comment Share on other sites More sharing options...
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