aiaf Posted March 7, 2022 Share Posted March 7, 2022 context->SetColor(0.0, 0.0, 0.0, alphaInitial); context->DrawRect(0, 0, context->GetWidth(), context->GetHeight()); if (alphaInitial > 0.1) { alphaInitial = alphaInitial - 0.005; } I need another way of doing this fade that is not dependent on machine speed, Want this fade to take 3 seconds no matter the machine is running on. Any idea how to do this ? Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
reepblue Posted March 7, 2022 Share Posted March 7, 2022 Multiply by Time::GetSpeed(). Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
aiaf Posted March 7, 2022 Author Share Posted March 7, 2022 Thanks alphaInitial = alphaInitial - (0.003 * Time::GetSpeed()); I leave it here in case someone need in future. Here are some values of the Time::GetSpeed() on my machine: 1 20.36 11.74 9.59 6.295 4.6775 3.80875 3.43438 3.21719 3.07859 3.0693 3.00465 3.12232 3.21116 3.07558 3.06779 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Josh Posted March 13, 2022 Share Posted March 13, 2022 You can also do this: fadeouttime = Time::GetCurrent() + 3000; And then this: float alpha = 1.0f - float(fadeouttime - Time::GetCurrent()) / 3000.0f; Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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