YouGroove Posted March 4, 2013 Share Posted March 4, 2013 How to do that ? A solide model and double sided planes all that with some alpha channel on the texture ? I bet Normal map on alpha foliage won't be possible ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted March 4, 2013 Share Posted March 4, 2013 Set the blend mode to alpha in the material editor. Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted March 5, 2013 Share Posted March 5, 2013 Can this be done on CSG geom? I cant seem to get it to... What should be transparent is a "grey color", the grey color that is used for the background of the material editor. This only happens in the editor, when run it seems to work as it should? Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
YouGroove Posted March 6, 2013 Author Share Posted March 6, 2013 For CSG, you will need some shader i think ? And why for CSG, trees are lot more optimized beeing models and not BSP. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted March 6, 2013 Share Posted March 6, 2013 Can this be done on CSG geom? I cant seem to get it to... What should be transparent is a "grey color", the grey color that is used for the background of the material editor. This only happens in the editor, when run it seems to work as it should? Andy I think the brushes aren't set up for z-sort rendering, so they don't get blended properly. When they are loaded in the engine, they are collapsed and converted into model geometry, which does have the z-sorting built in. This should be fixed in the near future, but it's relatively minor. Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted March 7, 2013 Share Posted March 7, 2013 Ok that's fine. Yougroove, trees aren't the only things that will need transparent mat's. Andy. Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
shadmar Posted March 8, 2013 Share Posted March 8, 2013 You could grab the tree sway shader in the asset store, it does alpha tests for foilage. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 11, 2013 Author Share Posted March 11, 2013 LE 2 and LE 3 shaders are not compatible i think. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted March 11, 2013 Share Posted March 11, 2013 They are not, but I was referring to this : http://www.leadwerks.com/werkspace/files/file/404-le3-treesway-shader/ Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 11, 2013 Author Share Posted March 11, 2013 Awesome thanks. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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