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Physics vibration


Alienhead
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When turning on physics, if I rotate the camera to a certain degree I get cam shakes pretty bad.  The camera does not have physics on it, its parent tonothing, just follows a physics player controller.  I've been toggeling stuff on and off and check physics shapes and everything else imaginable but havent been able to resolve the cam shakes.

 

I'm close to fulling understanding the vegitation system and the masking/shadow setup with my custom models..  Im stumped on one thing though, which shader goes into which slot to give the trees a the leaf animation?  I can't seem to figure that one out.

Thanks.

I'm only happy when I'm coding, I'm only coding when I'm happy.

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The player physics system doesn't actually rotate, it is just an upright cylinder that moves, so camera rotation should have no effect. Maybe post a demo we can try?

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