Alienhead Posted March 30, 2022 Share Posted March 30, 2022 When turning on physics, if I rotate the camera to a certain degree I get cam shakes pretty bad. The camera does not have physics on it, its parent tonothing, just follows a physics player controller. I've been toggeling stuff on and off and check physics shapes and everything else imaginable but havent been able to resolve the cam shakes. I'm close to fulling understanding the vegitation system and the masking/shadow setup with my custom models.. Im stumped on one thing though, which shader goes into which slot to give the trees a the leaf animation? I can't seem to figure that one out. Thanks. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Thirsty Panther Posted March 31, 2022 Share Posted March 31, 2022 Are you using a script on the camera? Re Vegetation system. https://www.leadwerks.com/learn?page=Tutorials_Editor_Terrain Quote Link to comment Share on other sites More sharing options...
Josh Posted March 31, 2022 Share Posted March 31, 2022 The player physics system doesn't actually rotate, it is just an upright cylinder that moves, so camera rotation should have no effect. Maybe post a demo we can try? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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