khotan Posted April 3, 2022 Share Posted April 3, 2022 Someone have created a game with lastet Leadwerks in 2021/2022 ? If yes so please show your screenshot because I need to be inspired from you ! 😇  I ask because with Leadwerks 2.5 to 3.0 and created some game was good if I remember. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 3, 2022 Share Posted April 3, 2022 https://store.steampowered.com/app/1541690/Concealment/ 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted April 3, 2022 Share Posted April 3, 2022 Cyclone is due to ship by June. https://store.steampowered.com/app/1803590/Cyclone/ 2 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
khotan Posted April 3, 2022 Author Share Posted April 3, 2022 Great games! Thank you to all. Quote Link to comment Share on other sites More sharing options...
Alienhead Posted April 4, 2022 Share Posted April 4, 2022 Im porting a previous game I created ( from a different engine ) over to leadwerks 4.6, it's a 3rd person / hack n slash(cast) / tower defense hybird. :0 ( say that 3 times real fast lol ).  ** Special thanks to havenphillp for his help on the water shader and thirsty panther and everyone else who helped me get started with the LE engine ** Toon/Stylized enviroment, which has proven to be harder than regular gfx.. Very very early screenshot, I'm really still just working on gfx conversions and the character controller, which is at 31 actions registered so far. I've yet to work on the vegitation/grass and debris system so that's going to be a major boost to the look and feel once in.   Here's some shots of the older game I'm upgrading from, as you can tell theres been a massive gfx improvement thanks to LE 4.6.   4 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
khotan Posted April 4, 2022 Author Share Posted April 4, 2022 Thank you for sharing, Alienhead ! Quote Link to comment Share on other sites More sharing options...
aiaf Posted April 4, 2022 Share Posted April 4, 2022 Structura was released in 2021 https://store.steampowered.com/app/1422980/Structura/ 2 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
khotan Posted April 5, 2022 Author Share Posted April 5, 2022 Nice game ! Thank you for sharing, aiaf ! Quote Link to comment Share on other sites More sharing options...
EvilTurtleProductions Posted April 12, 2022 Share Posted April 12, 2022 https://store.steampowered.com/app/1921130/Disinfection/ Our game is gonna release by the end of the month (if all goes well), on Early Access. Made in LeadWerks 4.6 with loads of customization 4 Quote Link to comment Share on other sites More sharing options...
havenphillip Posted April 12, 2022 Share Posted April 12, 2022 @ evil turtle That looks awesome what program do you use to make models? 1 Quote Link to comment Share on other sites More sharing options...
EvilTurtleProductions Posted April 12, 2022 Share Posted April 12, 2022 3 hours ago, havenphillip said: @ evil turtle That looks awesome what program do you use to make models? Thank you so much 😄 I use Wings3D for the modelling, Blender with the PBR Painter 2 plugin for the textures and animations. Can highly recommend that by the way, it's made things ten times easier and faster. I've heavily customized the original PBR shader in LeadWerks to better implement PBR and to implement texture packing so metallic, roughness, AO (baked in Blender), emission, height and extra data such as a texture for the infection effects is contained in just 2 textures. Albedo and normal maps are 2 more textures, for 4 textures in total. It's not perfect yet, but getting there 5 Quote Link to comment Share on other sites More sharing options...
havenphillip Posted April 12, 2022 Share Posted April 12, 2022 Ok maybe I'll start with that. I want to get into modeling but I tried Blender once before and it felt like a very steep learning curve. I need it easier and faster. I bought 3DCoat but barely opened it for the same reason. I don't know if it's any good. But the walls of that ship look awesome that's what I want to make. And I like that 4-texture PBR idea, and the steam coming out of the wall that's so Alien. 1 Quote Link to comment Share on other sites More sharing options...
khotan Posted April 13, 2022 Author Share Posted April 13, 2022 @EvilTurtleProductions : Nice for your game, thanks for sharing too ! 1 Quote Link to comment Share on other sites More sharing options...
EvilTurtleProductions Posted April 13, 2022 Share Posted April 13, 2022 18 hours ago, havenphillip said: Ok maybe I'll start with that. I want to get into modeling but I tried Blender once before and it felt like a very steep learning curve. I need it easier and faster. I bought 3DCoat but barely opened it for the same reason. I don't know if it's any good. But the walls of that ship look awesome that's what I want to make. And I like that 4-texture PBR idea, and the steam coming out of the wall that's so Alien. Oh yes Blender is quite overwhelming. I am planning to make a tutorial post here on the LW forums in which I will detail my workflow and how to make PBR-textures in Blender with the plugin as well as texture packing in Materialize. Don't expect that anytime soon though, I am incredibly busy with the game atm haha 2 Quote Link to comment Share on other sites More sharing options...
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