Marleys Ghost Posted December 31, 2009 Share Posted December 31, 2009 Why the change? .. werkspace .. leadwerks ... but framewerk is now framewOrk? and no module now for Bmax? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Canardia Posted December 31, 2009 Share Posted December 31, 2009 Because it's part of the engine now, not a seperate product. You don't put the company "logo" more than once into a product, so Leadwerks Engine covers already that It's also less visible now, since all framework commands appear like plain commands and not using any visible reference to framework (except for a few, and in Lua). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 31, 2009 Author Share Posted December 31, 2009 Because it's part of the engine now, not a seperate product. You don't put the company "logo" more than once into a product, so Leadwerks Engine covers already that so its framewOrk for C++ and Lua then? and no longer a module in Bmax? ... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted December 31, 2009 Share Posted December 31, 2009 Because it's part of the engine now, not a seperate product. You don't put the company "logo" more than once into a product, so Leadwerks Engine covers already that It's also less visible now, since all framework commands appear like plain commands and not using any visible reference to framework (except for a few, and in Lua). wth are you talking about? we still have to import the framewErk in and everything will still be fw.This and fw.That... and have you never heard of McDonalds' McNuggets 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Canardia Posted December 31, 2009 Share Posted December 31, 2009 You don't need to import any framewerk if you use the engine.dll. I don't know why BlitzMax is such a mess Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 31, 2009 Author Share Posted December 31, 2009 You don't need to import any framewerk if you use the engine.dll. I don't know why BlitzMax is such a mess Did you pick the wrong smiley? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Canardia Posted December 31, 2009 Share Posted December 31, 2009 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 31, 2009 Author Share Posted December 31, 2009 hmm... so what are the gains for Bmax users with this? or more generally what was accomplished? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Canardia Posted December 31, 2009 Share Posted December 31, 2009 BlitzMax users had always the possibility to use framework with lua. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted December 31, 2009 Share Posted December 31, 2009 hey... what's happening... what's going on... i go MIA for a day or two and it seems like i missed another board meeting... --Mike Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 31, 2009 Author Share Posted December 31, 2009 BlitzMax users had always the possibility to use framework with lua. Not sure that answers my question, unless of course its a way of saying the answer to what are the gains for Bmax users with this? or more generally what was accomplished? is nothing. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Canardia Posted December 31, 2009 Share Posted December 31, 2009 The benefit is not exactly nothing, since BlitzMax users also need sometimes to use other languages. Most commercial games are using several 3rd party libraries, and you don't find them for BlitzMax. For example Far Cry 2 had a huge list of 3rd party libraries. If any of such 3rd party libraries then need to access LE, Lua or framework, you will need to use engine.dll. Also the upcoming DLL version of GameLib will have the same need. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 31, 2009 Author Share Posted December 31, 2009 The benefit is not exactly nothing? how many decimal places Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
cassius Posted December 31, 2009 Share Posted December 31, 2009 I hav'nt understood a word of this.Whats going on? 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted December 31, 2009 Share Posted December 31, 2009 1. Replacing o's with e's is cute, but I don't think the engine API commands should be misspelled. 2. You can use the existing leadwerks.framewerk module if you want. It's the same code. 3. BlitzMax can't compile a module named "framework" so it isn't going to be distributed as a module. Complain to BRL if you don't like this. All in all, this really makes no difference to BMX users, so nothing was gained or lost. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 31, 2009 Author Share Posted December 31, 2009 1. Replacing o's with e's is cute, but I don't think the engine API commands should be misspelled. Not sure I follow point 1 2. You can use the existing leadwerks.framewerk module if you want. It's the same code. Ok, good to know as I did not know this, the original Q arose when re-installing Bmax and a new folder had appeared. 3. BlitzMax can't compile a module named "framework" so it isn't going to be distributed as a module. Complain to BRL if you don't like this. Again, I did not know this, but hey, thanks for the curt response. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted December 31, 2009 Share Posted December 31, 2009 How is that rude? I have no control of it. If enough people complain to BRL, maybe it will change. I already wrote on their forum, but they don't care if only I complain about something. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted December 31, 2009 Share Posted December 31, 2009 BlitzMax can't compile a module named "framework" Really? What kind of horrible thing is causing that? That seems very lame of a language to restrict that. Quote Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted December 31, 2009 Share Posted December 31, 2009 Must want it reserved for only them.. or maybe it will conflict with their coding, who knows. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted January 1, 2010 Share Posted January 1, 2010 Replacing o's with e's is cute, but I don't think the engine API commands should be misspelled. WHATTTT!!!! awwww c'mon Josh... this is the sorta thing that's gotta stop... ya can't just keep changing stuff around arbitrarily for no reason whatsoever... LW is at the point where coders are making some long term commitments and they have to feel that their code is sound and thst it won't be invalidated by the next minor update... especially for something as insignificant as this... FramewErks uniquely identified the Leadwerks api... now we got 2 FrameSOMETHIN_OR_THE_OTHERs to deal with... wasn't Framewerks good enough... 2. You can use the existing leadwerks.framewerk module if you want. It's the same code. that's good to hear... but, what happens when FramwOrks changes... will FramewErks be updated also... finally... how is this gonna affect the OSX version of this thing... i was under the impression that because BlitzMAX was already cross platform, that the OSX version was initially slated to be BlitzMAX accessible only... --Mike Quote Link to comment Share on other sites More sharing options...
Josh Posted January 1, 2010 Share Posted January 1, 2010 I agree it is annoying, but you can always stick with the module. I don't understand your question about OSX. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
carlb Posted January 1, 2010 Share Posted January 1, 2010 think OSX is mac Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
macklebee Posted January 1, 2010 Share Posted January 1, 2010 think OSX is mac i don't think josh was wondering what osx implied i think he was asking how this change would effect any future plans for osx... 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
carlb Posted January 1, 2010 Share Posted January 1, 2010 well i dont think you will have a mac version, as mac lock the openGL spec down and only support shader lvl 1.2 so can not see you getting LE in to that and before anyone say but they have nvidia cards in there the os lock so it work the same on inte,l nvidia and ati the same this is the only reason the mac wins over windows so the way i see is dum down LE to mac but i could be wrong here lol Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Josh Posted January 1, 2010 Share Posted January 1, 2010 You probably mean 2.1, not 1.2. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.