Alienhead Posted April 15, 2022 Share Posted April 15, 2022 I have a simple decal of footprints, left and a right. Everything works as expected in my test room ( as show in the first image below ). When I move the player over to a regular map I get smudging on the decal prints. Not just my footprint decals but any I try ( as show in second image below ). Is this normal behavior with a multi-layered texture terrain ? or have I muffed something up. Is decal even a proper way to handle footprints or should I assume to create some planes and just lay them down.? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted April 15, 2022 Author Share Posted April 15, 2022 Okay I just tossed a normal map on the test room terrain and ran through it, it seems that's what's causing the problem, any normal maps on a terrain layer, be it single layered or multi - causes this smudge. The white layer in the picture below has no normal on it and the decals paste fine. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted April 15, 2022 Author Share Posted April 15, 2022 Oddly enough, I was just randomly trying different things to see what might happen, and by scaling the decal to .99 the smudge vanished. Problem diverted .... I guess.. , 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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