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Decal smudge


Alienhead
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I have a simple decal of footprints, left and a right.  Everything works as expected in my test room ( as show in the first image below ).  When I move the player over to a regular map I get smudging on the decal prints.  Not just my footprint decals but any I try  ( as show in second image below ).  Is this normal behavior with a multi-layered texture terrain ? or have I muffed something up.  Is decal even a proper way to handle  footprints or should I assume to create some planes and just lay them down.?

 

1.png

2.png

I'm only happy when I'm coding, I'm only coding when I'm happy.

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Okay I just tossed a normal map on the test room terrain and ran through it, it seems that's what's causing the problem, any normal maps on a terrain layer, be it single layered or multi - causes this smudge.  The white layer in the picture below has no normal on it and the decals paste fine. 

 

 

3.png

I'm only happy when I'm coding, I'm only coding when I'm happy.

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