Eternal Posted April 18, 2022 Share Posted April 18, 2022 1) What is the approximate release date of ultraengine? Will there be any early access version? 2) Will we get also ray-tracing? 3) The title page says large worlds or even space simulations. So there will be also a stream in and out functionality? 4) Will it be able to extend / replace the default rendering pipeline/graph? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 18, 2022 Share Posted April 18, 2022 50 minutes ago, Eternal said: 1) What is the approximate release date of ultraengine? Will there be any early access version? 2) Will we get also ray-tracing? 3) The title page says large worlds or even space simulations. So there will be also a stream in and out functionality? 4) Will it be able to extend / replace the default rendering pipeline/graph? 1) I'm aiming within the next three months 2) Early access release will be just a C++ programming SDK 3) I'm thinking about asynchronous loading commands for some assets. 4) There is a post-processing system that gives you control over rendering buffers and multiple sub-passes to create effects. The Vulkan rendering pipeline tends to be extremely fine-tuned, and I tend to favor performance over flexibility. Not sure what you are looking to modify. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 18, 2022 Share Posted April 18, 2022 I mixed up question #1 and 2. Regarding ray tracing, I am working on a voxel method with nice results: The idea is to provide dynamic global illumination and reflections with fast performance on most GPUs. I am also very interested in hardware raytracing, but I want to focus on the voxel method now because its performance is so much faster. The only drawback is it doesn't do really sharp reflections, but blurry or slightly distorted reflections look great. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Vida Marcell Posted April 18, 2022 Share Posted April 18, 2022 But Josh, after you finished voxal cone step tracing, will it look like this metallic? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 18, 2022 Share Posted April 18, 2022 Just now, Vida Marcell said: But Josh, after you finished voxal cone step tracing, will it look like this metallic? Only on surfaces with a high metalness value. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Vida Marcell Posted April 18, 2022 Share Posted April 18, 2022 Oh, okay. Josh you never responding with yes or no, its not a problem its just interesting. 2 Quote Link to comment Share on other sites More sharing options...
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