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LE2 Shader glitch?


DigitalHax
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Hey all,

 

I have recently been working with some project things, and I was looking at making projects run independent of the LE install directory, and I experienced a strange visual glitch.

 

When running a simple terrain world I get this sort of over bumpmapping in my grass texture, but not when running the world in the editor.

 

9vca2r.jpg

 

And something which I suspect is to do with this is in the console window,

 

"Warning: Uniform 'screenlightposn' does not exist in shader."

 

Any suggestions on what the problem might be here?

Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5.

 

 

 

Life is too short to remove USB safely.

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It looks like that layer might be missing a normal map. Don't worry about shader warnings, it's just an automatic uniform that always gets set.

My job is to make tools you love, with the features you want, and performance you can't live without.

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