Andy Gilbert Posted March 5, 2013 Share Posted March 5, 2013 Is there any control over the near camera clipping? Setting the camera range doesn't seem to change it. But as it stands I can see through walls and it doesn't look so good. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Shambler Posted March 5, 2013 Share Posted March 5, 2013 Confirmed, a way around it is to attach a script to the camera and then function Script:Start() self.entity:SetRange(0.01,1000.0) end Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted March 5, 2013 Author Share Posted March 5, 2013 I see. Thanks for the work around. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Admin Posted March 5, 2013 Share Posted March 5, 2013 It's my fault, it's uploaded now...new editor build. You can set the camera range in the properties panel. I don't recommend 0.01,1000...use 0.1 and the smallest far clipping value you can. Quote Link to comment Share on other sites More sharing options...
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