reepblue Posted May 15, 2022 Share Posted May 15, 2022 I think I reported this years ago but I think I know what you need to do to cause this to happen. The textures on a brush will rotate their UV's back to 0 when they do both of the following: The user rotated the brush in the editor The user then applied a rotation transform to some of the brush faces. I don't know what will trigger the reset besides a random reload in the editor. The editor seems to show the correct rotation information too. The only way around this is to make decorative brushwork a prefab as everything goes to how it was saved on level load both in the editor and in-game. I've used this trick for my flash chambers, window frames, and now I'm using it for my platform pits. Might be related - but when you add such a prefab, and the prefab's rotation is not aligned to the world, then the textures will be messed up as shown below. However, reloading the map fixes it since it's a prefab. It would be a also be a shame if this bug survived to also be in Ultra Engine. 2 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted May 19, 2022 Share Posted May 19, 2022 This bug must not survive to Ultra. It will be crushed like a bug. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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