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Automatic Texture Rotation With Brushes.


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I think I reported this years ago but I think I know what you need to do to cause this to happen.

The textures on a brush will rotate their UV's back to 0 when they do both of the following:

  1. The user rotated the brush in the editor
  2. The user then applied a rotation transform to some of the brush faces.

I don't know what will trigger the reset besides a random reload in the editor. The editor seems to show the correct rotation information too. The only way around this is to make decorative brushwork a prefab as everything goes to how it was saved on level load both in the editor and in-game. I've used this trick for my flash chambers, window frames, and now I'm using it for my platform pits.

Might be related - but when you add such a prefab, and the prefab's rotation is not aligned to the world, then the textures will be messed up as shown below.

image.png.9b7428f0c59fc2a95b8f3b9c437f17df.png

However, reloading the map fixes it since it's a prefab.

image.png.4debdb24d766f875af9d09c931943d26.png

It would be a also be a shame if this bug survived to also be in Ultra Engine. 

 

  • Like 2

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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